cheap point defense, breaking some unwritten rule?

The Universal Game of Starship Combat
GamingGlen
Lieutenant Commander
Lieutenant Commander
Posts: 197
Joined: Wed Dec 28, 2005 4:13 pm
Location: Southwest Ranches, FL

cheap point defense, breaking some unwritten rule?

Postby GamingGlen » Thu Mar 01, 2018 4:13 pm

Playing around in the spreadsheet, trying to come up with defenses for massive seeker attacks, I came across an unwritten, or at least I could not find it in the rulebook, forbidden weapon trait combination: Bls & Dfn.

French weapon designer, Budgéte (pronounced Bud-jeet; yes, I'm making this all up :D ), may have found a solution to the massive waves of enemy seeking missiles. Since this point defense system is devoted to anti-fighter and anti-seeker defense, the range was cut to 1 as no need to fire at range 0 (Bls) nor there was a need to fire at a supposed long range of 2 (Crn). [a range 1 weapon ends up being 0-1-1]. Several variants of her experimental point defense system are currently being tested.

Budgéte Emitter: *-1-* 1×3+/1/1 Bls; Crn; Dfn; Pnp [SU=0.5]

Budgéte Emitter-II: *-1-* 2×3+/1/1 Bls; Crn; Dfn; Pnp [SU=0.9]

Budgéte Spray: *-1-* 4×3+/1/1 Bls; Crn; Dfn; Exp; Pnp [SU=0.4]

Budgéte Burst: *-1-* 1×3+/1/1 Bls; Crn; Dfn; Pnp; Prx [SU=0.9]

The last one is quite controversial as it has a tendency to damage the firing ship. Spray is equivalent to the Scattergun from Full Thrust's Kra'vak (and the boys in the lab always snicker when she calls this weapon "Spray"... anyone got a better name? don't want to use Scattergun)

I went with ACC 3+ since a lot of my weapons have that ACC, and it's a lot easier to play a lot of ships or various weapons if there's some consistencies, especially since the ACC is buried in a string of text. I noticed that it's cheaper to go with ACC 2+ than ACC 3+ & Pnp.

[yes, one tends to get a little wacky when staring at a spreadsheet for days] :lol: :? :lol:

BeowulfJB
Rear Admiral
Rear Admiral
Posts: 781
Joined: Tue Jan 17, 2006 5:07 pm
Location: Jacksonville, Florida, USA
Contact:

Re: cheap point defense, breaking some unwritten rule?

Postby BeowulfJB » Fri Mar 02, 2018 3:44 pm

This is very clever. Can you make a version that does not use Carronade?
Darn the Fusion Torpedoes; full speed ahead!
Victory is blasting hostile ships to space junk before they blast you into space junk...

GamingGlen
Lieutenant Commander
Lieutenant Commander
Posts: 197
Joined: Wed Dec 28, 2005 4:13 pm
Location: Southwest Ranches, FL

Re: cheap point defense, breaking some unwritten rule?

Postby GamingGlen » Fri Mar 02, 2018 6:16 pm

Longer ranged versions are now available, now with the -LR added to their names. The weapon previously called Spray is now called Swarm. Burst has had its range extended to 2 for those squeamish ship captains.

Budgéte Emitter-B: */1/1 1×3+/1/1 Bls; Dfn; Pnp [SU=0.9]

Budgéte Emitter-LR: */1/2 1×3+/1/1 Bls; Dfn; Pnp [SU=1.9]

Budgéte Swarm-B: */1/1 4×3+/1/1 Bls; Dfn; Exp; Pnp [SU=0.8]

Budgéte Swarm-LR: */1/2 4×3+/1/1 Bls; Dfn; Exp; Pnp [SU=1.5]

Budgéte Burst-LR: */1/2 1×3+/1/1 Bls; Dfn; Pnp; Prx [SU=3.8] - quite an increase in space requirements


I see nothing indicating that the base SU of a weapon has to be a minimum value, as opposed to an actual weapon put on the ship with arcs (round up to nearest integer, so minimum of 1).

Just thought of another name for Burst: Bloom. I should put in the Rainbow trait (Rnb) for weapons, multiplier of 1. Has no combat effect, just has pretty colors for effects. :) (how's that for fluff?)

Johenric
Midshipman
Midshipman
Posts: 39
Joined: Mon Aug 07, 2017 6:20 am

Re: cheap point defense, breaking some unwritten rule?

Postby Johenric » Fri Apr 06, 2018 3:32 am

i guess it comes down to what kind of gaming morals you have... or don't. :P


Return to “Starmada”

Who is online

Users browsing this forum: No registered users and 1 guest