We played Starmada Unity in Jacksonville.

The Universal Game of Starship Combat
BeowulfJB
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Joined: Tue Jan 17, 2006 5:07 pm
Location: Jacksonville, Florida, USA
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We played Starmada Unity in Jacksonville.

Postby BeowulfJB » Sat Jan 06, 2018 3:46 am

We played a 2000 point Starmada Unity game here in Jacksonville, Florida tonight.
In order to get used to the new rules, I played four of these ships:

SNS Arizona (505)
-Tech: Engines +2; Weapons +2

Screens: 21-20-19-18-17-16-15-14-13-12-11-10-9-8-7-6-5-4-3-2-1
Hull: 13-12-11-10-9-8-7-6-5-4-3-2-1
Engines: 4-4-3-3-2-2-1
Weapons: 22-19-16-13-10-7-4
Shields: 1-1-1-1-1-1-1

14"PlasmaGuns Triple Turret (6-12-18) 1×3+/1/4 (Pr1)
GHIJK ☐| GHIJK ☐| HIJKL ☐| HIJKL ☐ // (2)

Secondary PlasmaGuns (6-12-*) 1×3+/1/1 (Crn)
HIJK ☐| HIJK ☐| HIJK ☐| HIJK ☐ // (2)

AA PlasmaGuns (2-4-6) 1×3+/1/1 (Dfn)
360° ☐| 360° ☐| 360° ☐| 360° ☐| 360° ☐| 360° ☐ // (3)

Equipment: Fire Control ☐| Hyperdrive ☐| Tractor Beam ☐☐☐☐☐☐ // (4)
Marines : 3-2-1

My friend played a 1000 point & two 500 point two ships. The game went smoothly. In the end, all three of my frieid's ships were destroyed and I had one BB left. My friend's three ships had the Weapon Traits Deadly+Disruptive on them.
Deadly as a weapon trait made the hull on my ships go away rapidly. It almost seems like a less expensive version of Catastrophic...
I am very rusty at playing Starmada and made many errors forgetting to pivot until near the end of the game. We had fun :D
Cheers,
Darn the Fusion Torpedoes; full speed ahead!
Victory is blasting hostile ships to space junk before they blast you into space junk...

BeowulfJB
Rear Admiral
Rear Admiral
Posts: 768
Joined: Tue Jan 17, 2006 5:07 pm
Location: Jacksonville, Florida, USA
Contact:

Re: We played Starmada Unity in Jacksonville.

Postby BeowulfJB » Sat Feb 03, 2018 12:02 am

Hello everyone,
We have been playing Starmada here in Jacksonville twice a week. The last two games we played involved large amounts of seekers, speed 12, 1x3+/1/5. They are nasty. On Wednesday we played a game with 5,000 points a side. My opponent was able to fire 110 of these drones. It was impossible to shoot all of these down. His C-G has a PV=320 and fires 80 of these each turn. On my side, two ships survived but managed to destroy the cruiser, their only loss. Our other five ships were obliterated. We can think of no way to limit these very powerful weapons, so we are going to prohibit them unless a reasonable solution is found. Any seekers on the book ships will still be allowed so these will be the only seekers in our games..
Does anyone have any idea on how to balance or limit these seemingly over-powerful weapons. They are Brutal....
Cheers
PS: Here is my design to counter my friends ship before we decided on a seeker-ban:

Volcano-class BCG (500) -Tech: Weapons +2

Hull: 16-15-14-13-12-11-10-9-8-7-6-5-4-3-2-1
Engines: 4-4-3-3-2-2-1-1
Weapons: 46-41-35-29-23-18-12-6

X-ray Laser Missiles (MA 12) 2×3+/1/3 (Mdl)
CD ☐| CD ☐| CD ☐| CD ☐| CD ☐| CD ☐ // (3)

X-ray Laser Missiles (MA 12) 2×3+/1/3 (Mdl)
CD ☐| CD ☐| CD ☐| CD ☐| CD ☐| CD ☐ // (3)

X-ray Laser Missiles (MA 12) 2×3+/1/3 (Mdl)
CD ☐| CD ☐| CD ☐| CD ☐| CD ☐| CD ☐ // (3)

X-ray Laser Missiles (MA 12) 2×3+/1/3 (Mdl)
CD ☐| CD ☐| CD ☐| CD ☐| CD ☐| CD ☐ // (3)

X-ray Laser Missiles (MA 12) 2×3+/1/3 (Mdl)
CD ☐| CD ☐| CD ☐| CD ☐| CD ☐| CD ☐ // (3)

AA PlasmaGuns (2-4-6) 1×3+/1/1 (Dfn; Rpt)
360° ☐| 360° ☐| 360° ☐| 360° ☐| 360° ☐| 360° ☐ // (3)

Equipment: Hyperdrive ☐| Overthrusters ☐| Tractor Beam ☐☐☐☐☐☐☐☐ // (5)
Traits: Cargo (6)
I have not used this ship yet, but imagine that it would be devastating...
Darn the Fusion Torpedoes; full speed ahead!

Victory is blasting hostile ships to space junk before they blast you into space junk...


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