We played Starmada Unity in Jacksonville.

The Universal Game of Starship Combat
BeowulfJB
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We played Starmada Unity in Jacksonville.

Postby BeowulfJB » Sat Jan 06, 2018 3:46 am

We played a 2000 point Starmada Unity game here in Jacksonville, Florida tonight.
In order to get used to the new rules, I played four of these ships:

SNS Arizona (505)
-Tech: Engines +2; Weapons +2

Screens: 21-20-19-18-17-16-15-14-13-12-11-10-9-8-7-6-5-4-3-2-1
Hull: 13-12-11-10-9-8-7-6-5-4-3-2-1
Engines: 4-4-3-3-2-2-1
Weapons: 22-19-16-13-10-7-4
Shields: 1-1-1-1-1-1-1

14"PlasmaGuns Triple Turret (6-12-18) 1×3+/1/4 (Pr1)
GHIJK ☐| GHIJK ☐| HIJKL ☐| HIJKL ☐ // (2)

Secondary PlasmaGuns (6-12-*) 1×3+/1/1 (Crn)
HIJK ☐| HIJK ☐| HIJK ☐| HIJK ☐ // (2)

AA PlasmaGuns (2-4-6) 1×3+/1/1 (Dfn)
360° ☐| 360° ☐| 360° ☐| 360° ☐| 360° ☐| 360° ☐ // (3)

Equipment: Fire Control ☐| Hyperdrive ☐| Tractor Beam ☐☐☐☐☐☐ // (4)
Marines : 3-2-1

My friend played a 1000 point & two 500 point two ships. The game went smoothly. In the end, all three of my frieid's ships were destroyed and I had one BB left. My friend's three ships had the Weapon Traits Deadly+Disruptive on them.
Deadly as a weapon trait made the hull on my ships go away rapidly. It almost seems like a less expensive version of Catastrophic...
I am very rusty at playing Starmada and made many errors forgetting to pivot until near the end of the game. We had fun :D
Cheers,
Darn the Fusion Torpedoes; full speed ahead!
Victory is blasting hostile ships to space junk before they blast you into space junk...

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