Daniel, don't stop. But we got to get more input on what you think you want.
Right now it's a bit much a railroad. And also more of a combat campaign/boardgame than a player and economic campaign.
I could easily see resources, commodities and marketplace added to spice up why you fight over a specific system.
An update...
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Re: An update...
Erik M wrote:Daniel, don't stop. But we got to get more input on what you think you want.
On the contrary, I need more input on what YOU want... I need someone other than Peter to test the game and tell me what works and what doesn't. I have every intention on expanding the game, but I'm not going to start adding stuff to a core that is broken...
Re: An update...
Ok. Here's some possible food for thought:
* How is it that you get income for other bases in a system?
* Movement is probably not linear in space.
* With a straight income base there's no real reason to fight over a system. A system must be more than a place to have a base and an army. Energy, resources and factories being three easy to mix and match things to spice it up.
* Assault ships to carry armies. Worth ½ in space and ½ at planet fall.
* Diplomacy, the strict and unforgiving type.
* How is it that you get income for other bases in a system?
* Movement is probably not linear in space.
* With a straight income base there's no real reason to fight over a system. A system must be more than a place to have a base and an army. Energy, resources and factories being three easy to mix and match things to spice it up.
* Assault ships to carry armies. Worth ½ in space and ½ at planet fall.
* Diplomacy, the strict and unforgiving type.
Re: An update...
Ok folks, got to help out here... Anyone got a TSS 2nd to sell me?
Re: An update...
So, now I got a copy.
It tells me how to use Starmada and Twilight Imperium together. Seem to have the same trouble original Mighty Empires have; ie you can't mix step wise movement/battle with tabletop. It would take forever. Or was that VBAM?
Anyhow...
Warp movement, separate movement and battle phases.
Strategic cards would be fun I think. And some sort of really good reasons why you want a specific system (Ad Astra works as an input).
So howsit going Daniel? Progress?
It tells me how to use Starmada and Twilight Imperium together. Seem to have the same trouble original Mighty Empires have; ie you can't mix step wise movement/battle with tabletop. It would take forever. Or was that VBAM?
Anyhow...
Warp movement, separate movement and battle phases.
Strategic cards would be fun I think. And some sort of really good reasons why you want a specific system (Ad Astra works as an input).
So howsit going Daniel? Progress?
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