Enpeze wrote:I am not fond of paperworking. I would prefer not to write even a single note on paper in SS. Keep it simple.
Hear, hear! (This may change if many optional rules are used, especially when incorporating with Starmada, but a stand-alone board game should at worst require pencils for scoring.)
OTOH I would love to see a way how to circumvent the trap of amassing more and stacks of ships.
I don't think that's directly the problem. The problem is when people choose to amass ships rather than exploring or fighting and the game becomes a stalemate.
Some kind of game "clock" would work wonders to prevent stalemates. The simplest clock is what older versions of Starmada scenario uses: the game ends after N turns. Games like Mastermind, Carcassonne, Agricola, and (to a lesser extent) Scrabble use this mechanism. More interesting is a clock that can be sped up or slowed down (but not stopped) by players' actions, as in Lost Cities, Tigris & Euphrates, Container, Ticket to Ride and Puerto Rico.
More discussion of this issue can be found here:
http://www.boardgamegeek.com/geeklist/3 ... mechanisms