Frame Cards

The sci-fi Universal Skirmish System

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Sirrob01
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Frame Cards

Postby Sirrob01 » Thu Apr 28, 2011 1:04 am

I've been mucking around with MSE(http://magicseteditor.sourceforge.net/) to try and create Defiance frame card templates. I plan on using them as quick reference cards during play.

I've got a bit of a defiance mse module working at the moment, few picy's (these print standard playing card size):
infantryandweapon.png
infantryandweapon.png (118.34 KiB) Viewed 3331 times


AFVandLV_APC.png
AFVandLV_APC.png (140.07 KiB) Viewed 3331 times


mech.png
mech.png (65.23 KiB) Viewed 3331 times


There's a separate combo weapon template as well but I haven't got around to inputting a combo weapon yet :).

I'm trying to add some smarts to the templates so there are more drop down lists and less manual typing to try and save some double data entry but tutorials for mse are few and far between so it's slow going :).

Sirrob01
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Re: Frame Cards

Postby Sirrob01 » Thu Apr 28, 2011 11:14 pm

I've managed to get the set info to store the basic SR-TR/FR calculations so those parts can all be picked selected when you set up the set info tab

I don't want to go to far down turning this into an army creation tool so I wont be adding scripting to make actual frames inside the app, ie you'll need to manually type that data in. This should also mean not to much secret book stuff is given away :).

I need to work on the card layout a little and build the export to html script so the full army list can be exported and printed (I hope) straight from mse once it's entered :).

MSE Army Overview.png
MSE Army Overview.png (48.32 KiB) Viewed 3310 times

Sirrob01
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Re: Frame Cards

Postby Sirrob01 » Sat Apr 30, 2011 8:05 am

Slow going as I've been sick as well as trying to get this running. I've got a partial export script working...well I guess you could say it's fully working I just need to finish making it prettier with css and figure out how to group cards together in batches. Summary cover page:

output.jpg
output.jpg (64.68 KiB) Viewed 3285 times


I do need to make a new base template and category for grenades/CDW's and Airstrikes. I'm probably talking to myself again :)

Sirrob01
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Re: Frame Cards

Postby Sirrob01 » Mon May 02, 2011 12:54 am

Export script is finished, so now once all the data is entered you can export a fairly standard looking army list in html format. I tested it in Firfox 3.6 and IE8 and both those versions seem to render it okay.

I tried to insert some mandated page breaks so as to minimize tables across pages break syndrome when you print, however I've only been partly successful and really need to add further sophistication into the export script, but it's likely I'll be the only one who uses it so it's very low on my list to fix (ie very time consuming with minimal gains)

I've attached a zip file with a copy of the Imperial Army with Pdf of cards (sorry I haven't added images to every card yet), Army list in html format and some card backs, if anyone wants to have a look and if you spot any mistakes drop a reply :).

I'm going to tidy up the code on the mse module make a minor alteration to font size and possibly font type (thoughts?), add a pick list for afv damage chart.

Once the above's done I'll upload the module to the mse site for checking and for anyone to download :).
Attachments
Imperial Army Demo.zip
(1.74 MiB) Downloaded 150 times

Sirrob01
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Re: Frame Cards

Postby Sirrob01 » Tue May 03, 2011 3:41 am

I'm not 100% sure, but I think I could actually turn this into a full army builder without to much trouble, the frame tables are probably the trickiest part but I think they could be done using lists.

I know an army builder for defiance is a no go area so I'll leave it out. I'm just working on the last few layout tweaks and trying to save even more manually typing. I figure the smallest amount of manual data entry the better, it may mean at certain points to get the full lists of options to appear I'll need to save and refresh but I've put reminders in the drop down lists.

smokingwreckage
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Re: Frame Cards

Postby smokingwreckage » Thu May 05, 2011 10:42 am

Holy cow, nice work!

I can't sit down and digest this for about a month, but I will get to it. Impressive. Very impressive.
-Sam

Sirrob01
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Re: Frame Cards

Postby Sirrob01 » Fri May 06, 2011 7:36 am

Thanks Sam feel free to provide any comments on anything so far.

I've hit what I think is my first limit with the mse tool, although it could be my lack of scripting skill with the tool :). Anyways basically you'll have to manually adjust the PV value of any weapons in a turret. The tool is a little limited when it comes to dynamic list creation..ie I'm already bending it well beyond what it was designed for :). I might yet come up with a workaround or gain a level in mse scripting and figure out what I'm doing wrong.

Sirrob01
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Re: Frame Cards

Postby Sirrob01 » Sun May 08, 2011 5:45 am

This will be a little longer as I'm seeing if I can build more army buidler/frame builder stuff in (got an okay to give it a try). I've almost got basic SI infantry frames done. If I can get those to work I can't see why any of the others will not be achievable.

Combo weapons and Integral weapons might present some issue's, the later more than the former, but i'll see how I go.

I'm off to finish off the last little bit of the hth calculation function. Then I can do the last little function to calc the total frame pv for SI inf.

Sirrob01
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Re: Frame Cards

Postby Sirrob01 » Tue May 10, 2011 1:13 pm

Getting through the infantry and just doing some error checking.

Need someone to check my math here:

On page 76 the Vobian Specter example I'm getting 37pv for cost not 36pv.
elite M4SAR+4 = 16PV
+5 Field save = 1.08x16 = 17.28 - does this defiantly roundup to 18?
1@9+ ref +2 = 3

pretty sure it's the field save step that's different, is that a positive roundup always on field saves?

thanks

tnjrp
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Re: Frame Cards

Postby tnjrp » Wed May 11, 2011 5:01 am

All rounding is always up and it doesn't always happen at the end of the calculation, IIRC. Can't be bothered to check the math on the frames you mention right now, but there's been one or two cases of mispointed frames in the army lists. I do believe that the force creation tool, aside of the known errors/modifications listed in the Errata, should be assumed correct in case there is a discrepancy.


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