Reserves

The sci-fi Universal Skirmish System

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smokingwreckage
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Reserves

Postby smokingwreckage » Thu Mar 24, 2011 10:52 am

When tactical advantage: reserves enter play, do they simply set up within deployment range of a table edge and declare whatever orders they want, or do they "manouvre orders" on from the table edge?

Reserves, applied to a brutal mid-to-short range squad, is a license to commit murder :shock:
-Sam

Sirrob01
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Re: Reserves

Postby Sirrob01 » Sat Apr 09, 2011 5:53 am

I know I'm not much help :). To me it reads as if they just get deployed out as per normal.

This is what I'm running off:
"or up to 12" in , along either side edge"

I'm assuming "in" means in from the side edge, some S3 infantry would have problems even in theory manoeuvrings in 12", also for example fast attack specifies on maneuver orders so I think it would have been included.

Interestingly enough that last sentence to me seems a little ambiguous.
"or up to 12" in , along either side edge"

Does it mean 12" in from any were on the side edge. I'm pretty sure that's how Steve's boy's hurt you bad as they deployed right on your left flank.
or
Does it mean 12" up from the standard deployment edge alone each side edge ie you get to come in from the side but not that far up on the side?

It is a fairly low cost Tactical Advantage, fast advance is twice the cost and doesn't seem half as effective to me if the first interpretation is accurate.

Just my thoughts.

smokingwreckage
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Re: Reserves

Postby smokingwreckage » Sat Apr 09, 2011 1:04 pm

Well Fast Attack lets you get your mid-close range guys roughly 1 turn's movement further in, so would be good if they were all mid-close range types.

Yeah, Steave's squad was lethal, and he didn't even use the rule to full advantage. Full advantage would have been move-fire-move into cover. With his punishing selection of frankly pretty awesome specialised weapons he could pretty much stitch up both flanks indefinitely with the mere threat of Reserves.

However, Defiance rolls like that. Like the time I lost a whole squad to a Thug war-bike with a flamer? Or that time I landed a K-Pulse missile in the middle of your squad of SI and turned them all to raspberry jam? Heh heh heh heh.

Now if he'd just keep his army list static for two or more games in a row so I could tell what was working, what was deadly, and what was pure fluke. He's a builder junkie and Defiance is high-grade heroin.
-Sam

Sirrob01
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Re: Reserves

Postby Sirrob01 » Sat Apr 09, 2011 11:38 pm

True enough, there does seem to be a fair amount of sudden unit death, When we get ADR truly thrown into the mix I can't see 1000point game going longer than 30-40mins.


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