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My first design with Drydock

Posted: Sat Apr 22, 2017 11:49 am
by murtalianconfederacy
After advertising I really should not be allowed near a computer with a cold, here is my first design of a warship with dual-mode weapons that actually works (because I actually read through the whole of a paragraph and didn't skim over something because my cold-addled brain assumed it knew what it was saying)

Kingdom of Thickonia KING THICKO-class Battleship (597)

Hull: 16-15-14-13-12-11-10-9-8-7-6-5-4-3-2-1
Engines: 2-2-2-2-1-1-1-1
Weapons: 14-13-11-9-7-6-4-2
Shields: 4-4-3-3-2-2-1-1

Beam Cannon (4-8-12) 1×3+/1/1 (Gid; Knt; Mdl)
-Secondary Mode (4-8-12) 2×2+/2/1 (Gid; Pr1)
AB2 ☐| AC2 ☐| BD2 ☐ // (2)

Cannon (3-6-9) 2×3+/1/1
ACE2 ☐☐☐| BDF2 ☐☐☐ // (3)

Defence Cannon (1-2-3) 5×2+/1/1 (Dfn; Pnp)
-Anti-Capital Mode (1-2-3) 2×3+/3/1 (Dfn; Pnp)
ABCDEF ☐☐ // (1)

Missile Launcher (MA 6) 3×3+/1/1
AB2 ☐ // (1)

Missile Launcher--Capital (MA 6) 1×3+/1/3 (Knt; Mdl; Prx)
G ☐ // (1)

Equipment: Hyperdrive ☐ // (1)

# MOVE [x] NOTES
1 _______________ [ ] ____________________
2 _______________ [ ] ____________________
3 _______________ [ ] ____________________
4 _______________ [ ] ____________________
5 _______________ [ ] ____________________
6 _______________ [ ] ____________________
7 _______________ [ ] ____________________
8 _______________ [ ] ____________________
9 _______________ [ ] ____________________

Re: My first design with Drydock

Posted: Sat Apr 22, 2017 5:23 pm
by KDLadage
What is arc AB2? AC2? etc.

Re: My first design with Drydock

Posted: Sat Apr 22, 2017 8:48 pm
by Doresh
I think that's signifying double weapon mounts.

Re: My first design with Drydock

Posted: Sun Apr 23, 2017 8:23 am
by murtalianconfederacy
Yep, they're dual weapon mounts. I like the idea of multi-weapon mounts because I reckon I could use one such weapon in differing mounts to signify bigger or smaller versions of the same weapon. I've also migrated from my AE Beam Cannon (where one mode was heavy DMG and high Piercing/Ignores Shields and the second was high IMP and Increased Hits, which made it ideal for hitting flotillas and modelled a beam sweeping through space) to a UE Beam Cannon with the first mode having the 'Knt' weapon trait, signifying a massive bolt hitting all at once, and the second mode being as close to the 'sweeping' mode, with a high IMP value--imagine the Omega's beam weapon in Severed Dreams for the effect I envision with that mode.