Ere The Federation Fractures

Ship designs for the Nova Edition
murtalianconfederacy
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Ere The Federation Fractures

Postby murtalianconfederacy » Sat Sep 07, 2013 11:36 am

Another supplement. Originally intended to be a flotilla-free supplement, in order to give the idea a break, but circumstances conspired against this plan... :oops:
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murtalianconfederacy
Admiral
Admiral
Posts: 1270
Joined: Tue Mar 29, 2005 8:56 am

Re: Ere The Federation Fractures

Postby murtalianconfederacy » Mon Sep 09, 2013 9:24 am

Minor errata:

I noticed that in the Jump Point part of the document, the maximum hull size is 6, while in the description of the JG-1000, it is 4. The Jump Point section of the document is correct.

Clarification: Tonakri 1st Stage Vanguard units do have the flotillas on-board, but as they have just made the journey, and they're trying to protect their cargoes, they are not deployed until they've managed to fight off the local opposition and established a beachhead. I was going to create a scenario whereby each Tonakri ship would have a Tick or Tock and at the end of the battle, if the Tonakri had driven off the Icurnans, the number of Ticks and Tocks surviving would have determined what level of victory they achieved, but I decided not to.
Staff Door at my local Waterstones:

"This door is alarmed"

:) :)


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