Breaking the Unbreakable Chain

Ship designs for the Nova Edition
murtalianconfederacy
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Breaking the Unbreakable Chain

Postby murtalianconfederacy » Sun Aug 04, 2013 12:22 pm

Another SNE supplement by yours truly. It expands on the Flotilla concept outlined in Steel and Air, introducing the Corvette flotilla, DEFSATs and Mixed Flotillas.

Note: although asking here whether I should go for ECM or Stealth for corvettes, I decided in the end to go for ECM, for one primary reason--even after downsizing some weapon batteries, having Stealth for the various corvettes caused them to go over-budget for SUs.

Three primary groups of ships--the Human Sphere, the Hlastran Federation and the Yostil Empire. The Yostil are TL -1 and with hyperdrives to give them more of a 'hit-and-run' mentality. The Hlastran go for a "heavy fast ships with small slow ships with long-range weapons" concept that I've played around with sometimes, and this time I hope it works.

EDIT: New file, minor cosmetic changes, finished off a sentence which I forgot I hadn't finished...)
Attachments
Breaking the Unbreakable Chain v 1.02.pdf
(488.76 KiB) Downloaded 155 times
Staff Door at my local Waterstones:

"This door is alarmed"

:) :)

murtalianconfederacy
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Re: Breaking the Unbreakable Chain

Postby murtalianconfederacy » Mon Aug 05, 2013 10:01 am

This is what happens when you've got five minutes to spare and decide to play around with OldnGrey's shipyard spreadsheet...:D

(10004) 5M2S -class Breaking the Unbreakable Chain Human Sphere 10K Dreadnought
Nova TL: 2
Hull: 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 * 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 * 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1
Thrust: 4 3 2 1 1
Shields: 2 3 4 5 6
ECM: 5 4 3 2 1
Weapons: 0 1 2 3 4
[V]: 20x Capital Missile (Gid/Skr/Dx3/Prc) / [TT] / 10 - 20 - 30 / AD: 20 14 10 7 5 4 3 2 1 1 1 0
Mode2 (Pnp) / 2 - 4 - 6 / AD: 60 42 30 21 15 11 8 5 4 3 2 1
[W]: 40x PD Battery (Pnp) / [TT] / 1 - 2 - 3 / AD: 80 57 40 28 20 14 10 7 5 4 3 2
[X]: 20x Assault Laser Cannon (P.O.C.) (Gid/Acr/Prc/Dx2) / [TT] / 5 - 10 - 15 / AD: 20 14 10 7 5 4 3 2 1 1 1 0
[Y]: 10x Hypervelocity Rail Cannon (P.C.C.) (Pnp/Prx/Prc/Vlt) / [TT] / 4 - 8 - 12 / AD: 10 7 5 4 3 2 1 1 1 0 0 0
[Z]: 20x Heavy Flak Battery (J.A./C.F.W.) (Bls/Gid/Acr/Prx) / [TT] / 3 - 6 - 9 / AD: 20 14 10 7 5 4 3 2 1 1 1 0
Mode2 (Pnp) / 1 - 2 - 3 / AD: 80 57 40 28 20 14 10 7 5 4 3 2
[A]: 20x Fusion Torpedo Launcher (PoL) (Dfs/Prc/Dx3) / [TT] / 3 - 6 - 9 / AD: 20 14 10 7 5 4 3 2 1 1 1 0
Specials: Fire Control, Marines (40 39 38 37 36 35 34 33 32 31 30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1), Carrier (30)
Staff Door at my local Waterstones:

"This door is alarmed"

:) :)

Blacklancer99
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Re: Breaking the Unbreakable Chain

Postby Blacklancer99 » Mon Aug 05, 2013 11:44 am

murtalianconfederacy wrote:This is what happens when you've got five minutes to spare and decide to play around with OldnGrey's shipyard spreadsheet...:D

(10004) 5M2S -class Breaking the Unbreakable Chain Human Sphere 10K Dreadnought
Nova TL: 2
Hull: 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 * 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 * 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1
Thrust: 4 3 2 1 1
Shields: 2 3 4 5 6
ECM: 5 4 3 2 1
Weapons: 0 1 2 3 4
[V]: 20x Capital Missile (Gid/Skr/Dx3/Prc) / [TT] / 10 - 20 - 30 / AD: 20 14 10 7 5 4 3 2 1 1 1 0
Mode2 (Pnp) / 2 - 4 - 6 / AD: 60 42 30 21 15 11 8 5 4 3 2 1
[W]: 40x PD Battery (Pnp) / [TT] / 1 - 2 - 3 / AD: 80 57 40 28 20 14 10 7 5 4 3 2
[X]: 20x Assault Laser Cannon (P.O.C.) (Gid/Acr/Prc/Dx2) / [TT] / 5 - 10 - 15 / AD: 20 14 10 7 5 4 3 2 1 1 1 0
[Y]: 10x Hypervelocity Rail Cannon (P.C.C.) (Pnp/Prx/Prc/Vlt) / [TT] / 4 - 8 - 12 / AD: 10 7 5 4 3 2 1 1 1 0 0 0
[Z]: 20x Heavy Flak Battery (J.A./C.F.W.) (Bls/Gid/Acr/Prx) / [TT] / 3 - 6 - 9 / AD: 20 14 10 7 5 4 3 2 1 1 1 0
Mode2 (Pnp) / 1 - 2 - 3 / AD: 80 57 40 28 20 14 10 7 5 4 3 2
[A]: 20x Fusion Torpedo Launcher (PoL) (Dfs/Prc/Dx3) / [TT] / 3 - 6 - 9 / AD: 20 14 10 7 5 4 3 2 1 1 1 0
Specials: Fire Control, Marines (40 39 38 37 36 35 34 33 32 31 30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1), Carrier (30)


Now that looks like it would make a pretty darn good BERSERKER for those who've always wanted to try and stop one :)
Cheers,
Erik
Facts are stubborn things, but statistics are more pliable.
Mark Twain.

OldnGrey
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Re: Breaking the Unbreakable Chain

Postby OldnGrey » Mon Aug 05, 2013 1:59 pm

Wot! only hull 75 :D
Think I topped the Drake notation at Hull 240 :twisted: "That's no moon".

Paul

Blacklancer99
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Re: Breaking the Unbreakable Chain

Postby Blacklancer99 » Mon Aug 05, 2013 2:07 pm

OldnGrey wrote:Wot! only hull 75 :D
Think I topped the Drake notation at Hull 240 :twisted: "That's no moon".
Paul


What kind of modifier did you give the "Exhaust Port" trait? ;)
Erik
Facts are stubborn things, but statistics are more pliable.
Mark Twain.

OldnGrey
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Re: Breaking the Unbreakable Chain

Postby OldnGrey » Mon Aug 05, 2013 3:09 pm

Blacklancer99 wrote:
OldnGrey wrote:Wot! only hull 75 :D
Think I topped the Drake notation at Hull 240 :twisted: "That's no moon".
Paul


What kind of modifier did you give the "Exhaust Port" trait? ;)
Erik

None, the station was taken over by an ex-councillor from the London Borough of Islington.
He declared that it was an insignificant risk and put a sign up on the port - 'Proton Torpedo Free Zone'. :lol:

Anyone not knowing the joke - Islington declared the borough to be a Nuclear Free Zone and put up signs, much cheaper than fallout shelters!

Paul

murtalianconfederacy
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Re: Breaking the Unbreakable Chain

Postby murtalianconfederacy » Tue Aug 06, 2013 9:01 am

@Blacklancer: if you'd (or anyone else would) like to use it for that purpose, go ahead--an AAR would be fantastic, of course...:)
Staff Door at my local Waterstones:

"This door is alarmed"

:) :)


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