Nova Edition, Naval-style Dreadnought

Ship designs for the Nova Edition
BeowulfJB
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Re: Nova Edition, Naval-style Dreadnought

Postby BeowulfJB » Sun Jul 22, 2012 1:37 pm

Three signifiicant revisions to this evolving design:
The previous version without the Mass Drivers was not a success, so I added them back.
To keep costs down, I reduced the firepower of the main guns a little.
The trust was Increased to Five (!)

I played this version of the Arizona Class yesterday at the AncientCity Con here in Jacksonville in several games. It worked well. 8-)

USS ARIZONA (CR=470)
HULL = 31
Armor = 43 (= 29 Ablative Armor)
THRUST [5][4][3][2][1] WEAPONS [_][1][2][3][4]
ECM [_][_][_][_][_] SHIELDS [_][_][_][_][_]
Fire Control; Fragile Systems

WEAPONS ARCS RANGE ATTACK DICE -4 -6 -8 -10
12× 14 Inch Plasma Guns (Acr/Dx3) [FX4][FX4][AX4][AX4] 6-12-18; 4 3 2 1 1 1 0 0 0 0 0 0
4× 5 Inch Turbo-Laser Guns (Acr/Rpt) [PS4][PS4][PS4][PS4] 5-10-15; 4 3 2 1 1 1 0 0 0 0 0 0
3× 3 Inch Turbo-Laser Guns (Acr/Rpt) [TR3][PS3][RT3] 3-6-9; 3 2 1 1 1 0 0 0 0 0 0 0
11× 20 Mm Turbo-Laser Guns (Acr/Rpt) [TT] 1-2-3; 11 8 6 4 3 2 1 1 1 0 0 0
3× Mass Drivers (Acr/Cts) [CD] 5-10-15; 3 2 1 1 1 0 0 0 0 0 0 0

This ship worked well. The "20 Mm T-L Guns" are for shooting at fighters/seekers, etc. They also work very well when I move this ship to range one against hostile ships. With the thrust=5, that is easier.
When I calculate how many dice to roll for the three T-L Gun batteries, I add all the T-L Gun dice together & roll all of them at once since they have the same weapon traits. This way the ship only needs three rolls of dice to fire all its weapons. (First I roll Plasma Guns, then T-L Guns, then Mass Drivers)
Cheers
Darn the Fusion Torpedoes; full speed ahead!
Victory is blasting hostile ships to space junk before they blast you into space junk...

BeowulfJB
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Re: Nova Edition, Naval-style Dreadnought

Postby BeowulfJB » Mon Jul 30, 2012 4:47 pm

This ship has gone thru many redesigns! <LOL>
Well, I am versatile & flexible when it comes to designing ships.
Here is a redesign of my "Arizona" class DNs, featuring much more hull and less armor:

USS ARIZONA Crat=485
37 Hull + 37 Armor (= 25 Ablative Armor)
THRUST [5][4][3][2][1] WEAPONS [_][1][2][3][4]
ECM [_][_][_][_][_] SHIELDS [_][_][_][_][_]
Fire Control; Fragile Systems
WEAPONS ARCS RANGE ATTACK DICE -4 -6 -8 -10
12× 14 Inch Plasma Guns (Acr/Dx3) [FX4][FX4][AX4][AX4] 6-12-18; 4 3 2 1 1 1 0 0 0 0 0 0
4× 5 Inch Turbo-Laser Guns (Acr/Rpt) [PS4][PS4][PS4][PS4] 5-10-15; 4 3 2 1 1 1 0 0 0 0 0 0
17× 40 Mm Turbo-Laser Guns (Acr/Rpt) [TT] 1-2-3; 17 12 9 6 4 3 2 2 1 1 1 0
3× Mass Drivers (Acr/Dx2/Dx3) [CD] 5-10-15; 3 2 1 1 1 0 0 0 0 0 0 0

Instead of thinking of this ship as being huge, I prefer to think of it as having a Strong Hull, say the effect of having Reinforced Hull from the earlier versions of Starmada.
This ship can be thought as being an 18.5 Hull ship for size, but each hull point absorbs two points of damage.
Cheers
Darn the Fusion Torpedoes; full speed ahead!

Victory is blasting hostile ships to space junk before they blast you into space junk...

BeowulfJB
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Re: Nova Edition, Naval-style Dreadnought

Postby BeowulfJB » Sun Aug 19, 2012 6:44 pm

I have given all of the weapons a more generic name so that I can use this design and sheets for the following PreWW2 DNS: The USA's Nevada, Pennsylvania, Mississippi, Tennessee, & Colorado classes. Also good for the British Queen Elizabeth class & Revenge class. Increase speed to 7 & It becomes the HMS Hood or USA's Lexington class BCS. It also can be the WW1 German Baden class BBs. I have minis in 1/2400 for all these that I use...
Here is the Ship; it is formitable, but Not invinicible:

BeowulfJB's FOUR-LARGE-TURRET-class Dreadnoughts (490)
45 ARMOR (= 30 Ablative Armor)
45 HULL (I think of it as Reinforced Hull from Starmada Compendium Edition so its really = 22 1/2 hull)
THRUST [5][4][3][2][1] WEAPONS [_][1][2][3][4]
ECM [_][_][_][_][_] SHIELDS [_][_][_][_][_]
Fire Control; Fragile Systems
WEAPONS ARCS RANGE ATTACK DICE -4 -6 -8 -10
4× Heavy Plasma Guns (Acr/Dx3) [FX4][FX4][AX4][AX4] 6-12-18; 4 3 2 1 1 1 1 0 0 0 0 0
4× Turbo-Lasers (Acr/Dfs/Rpt) [FX4][PS4][PS4][AX4] 5-10-15; 4 3 2 1 1 1 1 0 0 0 0 0
20× Turbo-lasers (Acr/Dfs/Rpt) [TR2][RT2] 1-2-3; 20 14 10 7 5 4 3 2 1 1 1 0

Cheers,
Steven
Darn the Fusion Torpedoes; full speed ahead!

Victory is blasting hostile ships to space junk before they blast you into space junk...

BeowulfJB
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Re: Nova Edition, Naval-style Dreadnought

Postby BeowulfJB » Wed Aug 29, 2012 10:51 am

Here is the lastest version of my Four-Turret DN (Arizona class), replacing Firecontrol with Overthrusters:

FOUR-LARGE-TURRET-class Dreadnoughts (482)
46ARMOR (= 31 AblativeArmor)
46HULL (I think of it as 23 Reinforced Hull from the Starmada Compendium)
THRUST [5][4][3][2][1] WEAPONS [_][1][2][3][4]
ECM [_][_][_][_][_] SHIELDS [_][_][_][_][_]
Fragile Systems; Overthrusters
WEAPONS ARCS RANGE ATTACK DICE -4 -6 -8 -10
7× Heavy Plasma Guns (Acr/Dfs/Dx3) [FX6][FX6][CD6][CD6][CD6][AX6][AX6] 6-12-18; 7 5 4 2 2 1 1 1 0 0 0 0
14× Chain Guns (Acr/Rpt) [TT] 1-2-3; 14 10 7 5 4 2 2 1 1 1 0 0

This version has some of the heavy guns in the casemates which gives them a CD arc. Although the original naval ships did not do this, I find it makes my ships have a more cost-effective main battery; more bang per CR.
I use this ship design for all of the US DNs from Pennsylvania class thru the Colorado class. Also I use this for all British DNs of Q.E. & R Class. This way, when I make changes, I only have to print out one new sheet. :ugeek:
Darn the Fusion Torpedoes; full speed ahead!

Victory is blasting hostile ships to space junk before they blast you into space junk...

BeowulfJB
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Re: Nova Edition, Naval-style Dreadnought

Postby BeowulfJB » Fri Sep 07, 2012 1:11 am

This version is optomized for long-range fire, works best at range 13 to 18. Heavy firepower.
I successfully used this in a game my friends today:

FOUR-LARGE-TURRET-class Dreadnoughts (485)
46ARMOR (= 31 AblativeArmor)
46HULL (I think of it as 23 Reinforced Hull from the Starmada Compendium)
THRUST [5][4][3][2][1] WEAPONS [_][1][2][3][4]
ECM [_][_][_][_][_] SHIELDS [_][_][_][_][_]
Fragile Systems; Overthrusters
WEAPONS ARCS RANGE ATTACK DICE
4× LR Turbo-Lasers (Acr/Rpt) [FX4][FX4][AX4][AX4] 6-12-18; 4 3 2 1 1 1 0 0 0 0 0 0
11× SR Turbo-Lasers (Acr/Rpt) [TT] 1-2-3; 11 8 6 4 3 2 1 1 1 0 0 0
2× Mass Drivers (Acr/Dx2/Dx3/Gid/Tls) [CD] 6-12-18; 2 1 1 1 0 0 0 0 0 0 0 0
Darn the Fusion Torpedoes; full speed ahead!

Victory is blasting hostile ships to space junk before they blast you into space junk...

BeowulfJB
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Re: Nova Edition, Naval-style Dreadnought

Postby BeowulfJB » Sat Sep 15, 2012 10:19 pm

Since we have just begun using Expendable weapons, I have revised this ship (Again!<LOL>). It now carries a formitable battery of Expendible Mass Drivers:

FOUR-LARGE-TURRET-class Dreadnoughts (515)
46ARMOR (= 31 AblativeArmor)
46HULL (I think of it as 23 Reinforced Hull from the Starmada Compendium)
THRUST [5][4][3][2][1] WEAPONS [_][1][2][3][4]
ECM [_][_][_][_][_] SHIELDS [_][_][_][_][_]
Fragile Systems; Overthrusters
WEAPONS ARCS RANGE ATTACK DICE -4 -6 -8 -10
4× Heavy Plasma Guns (Acr/Dx3/Gid) [FX4][FX4][AX4][AX4] 6-12-18; 4 3 2 1 1 1 0 0 0 0 0 0
11× Chain Guns (Acr/Dfs/Rpt) [TT] 1-2-3; 11 8 5 4 3 2 1 1 1 0 0 0
9× One-Shot Heavy Mass Drivers (Acr/Dx2/Dx3/Exp/Fcs/Tls) [CD] 6-12-18; 5 4 3 2 1 1 1 0 0 0 0 0

At Long Range, this ship can fire one massive salvo of 24 Mass Drivers that do 6 pts of damage each.
Could be a bit Devastating... 8-)
Cheers
Darn the Fusion Torpedoes; full speed ahead!

Victory is blasting hostile ships to space junk before they blast you into space junk...

BeowulfJB
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Re: Nova Edition, Naval-style Dreadnought

Postby BeowulfJB » Mon Oct 08, 2012 10:45 pm

Now that we are No Longer allowing Expendible Weapons, this is the latest version of my 4-Turret DN:

FOUR-LARGE-TURRET-class Dreadnoughts (531)
46ARMOR (= 31 AblativeArmor)
46HULL (I think of it as 23 Reinforced Hull from the Starmada Compendium)
THRUST [5][4][3][2][1] WEAPONS [_][1][2][3][4]
ECM [_][_][_][_][_] SHIELDS [_][_][_][_][_]
Fragile Systems; Overthrusters
WEAPONS ARCS RANGE ATTACK DICE -4 -6 -8 -10
4× Heavy Plasma Guns (Acr/Dx3/Gid) [FX4][FX4][AX4][AX4] 6-12-18; 4 3 2 1 1 1 0 0 0 0 0 0
10× Chain Guns (Acr/Dfs/Rpt) [TT] 2-4-6; 10 7 5 3 2 2 1 1 1 0 0 0
1× Mass Drivers (Acr/Dx2/Dx3/Fcs/Tls) [CD] 6-12-18; 1 1 0 0 0 0 0 0 0 0 0 0

This ship has excellent long-range firepower. I have used it successfully with 150 point destroyers that have the same Mass-driver battery and two Chain Guns.
Darn the Fusion Torpedoes; full speed ahead!

Victory is blasting hostile ships to space junk before they blast you into space junk...

BeowulfJB
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Re: Nova Edition, Naval-style Dreadnought

Postby BeowulfJB » Fri Oct 12, 2012 1:59 am

Here is the version of this DN with only Two Weapon Traits not including Accuracy or Piercing:

FOUR-LARGE-TURRET-class Dreadnoughts (540)
46ARMOR (= 31 AblativeArmor)
46HULL (I think of it as 23 Reinforced Hull from the Starmada Compendium)
THRUST [5][4][3][2][1] WEAPONS [_][1][2][3][4]
ECM [_][_][_][_][_] SHIELDS [_][_][_][_][_]
Fragile Systems; Overthrusters
WEAPONS ARCS RANGE ATTACK DICE -4 -6 -8 -10
4× Plasma Cannon (Acr/Dx3/Gid) [FX4][FX4][AX4][AX4] 6-12-18; 4 3 2 1 1 1 0 0 0 0 0 0
10× Chain Guns (Acr/Dfs/Rpt) [TT] 2-4-6; 10 7 5 3 2 2 1 1 1 0 0 0
4× Heavy Mass Drivers (Acr/Dx2/Dx3) [CD] 5-10-15; 4 3 2 1 1 1 0 0 0 0 0 0

This ship still has good fire-power, but not the excessive firepower that our designs were having b4 this change. 8-)
Darn the Fusion Torpedoes; full speed ahead!

Victory is blasting hostile ships to space junk before they blast you into space junk...

BeowulfJB
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Re: Nova Edition, Naval-style Dreadnought

Postby BeowulfJB » Wed Oct 31, 2012 11:12 pm

Here is the latest version, with a different form on "Heavy Torpedoes"
It has more hull and its CV is eighty more than the previous version. But it also has a little more firepower... 8-)

FOUR-LARGE-TURRET-class Dreadnoughts (620)
46ARMOR (= 31 AblativeArmor)
61HULL (I think of it as 30.5 Reinforced Hull from the Starmada Compendium)
THRUST [5][4][3][2][1] WEAPONS [_][1][2][3][4]
ECM [_][_][_][_][_] SHIELDS [_][_][_][_][_]
Fragile Systems; Overthrusters
WEAPONS (traits) [ARCS] RANGE; ATTACK DICE
4× Plasma Cannon (Acr/Dx3/Gid) [FX4][FX4][AX4][AX4] 6-12-18; 4 3 2 1 1 1 0 0 0 0 0 0
10× Chain Guns (Acr/Dfs/Rpt) [TT] 2-4-6; 10 7 5 3 2 2 1 1 1 0 0 0
10× Heavy Torpedoes (Acr/Cts/Sct) [CD] 2-4-6; 10 7 5 3 2 2 1 1 1 0 0 0

I will let everyone know how it works.
Darn the Fusion Torpedoes; full speed ahead!

Victory is blasting hostile ships to space junk before they blast you into space junk...

PSYCO829
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Re: Nova Edition, Naval-style Dreadnought

Postby PSYCO829 » Sun Nov 04, 2012 5:07 am

Your ships are starting to cost as much as mine o_o


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