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Starmada Star Wars!

Posted: Mon Dec 28, 2015 3:13 am
by BroAdso
Hello all! With all the hullabaloo around the most recent Star Wars movie, I figured it was time to give bringing the galaxy far, far away to the Starmada universe another shot.

I'm still plugging away at my Trek : TNG supplement, but this seemed more timely and was kinda fun. It doesn't assume any special rules, but Combined/Split Bank Firing seems to make sense in this particular universe at the very least. My main trouble was how to make fighters in Star Wars make sense - they punch way above their weight and are seemingly hard to destroy. I hope to playtest these in a few weeks, but until then, what are your thoughts?

I present a few somewhat spiffed-up graphical presentations of Star Wars: Starmada Edition.

Re: Starmada Star Wars!

Posted: Sun Jan 03, 2016 3:05 pm
by BroAdso
Here's another draft. I'm starting to conceive of this Star Wars set as a quick, simple way to introduce people to Starmada - no special rules, twists, or modifications. Few of the weapons use complex rules (just a few Piercing, Guided, and a couple of Seekers), and there will be relatively few ships in a fleet.

Fellow Admirals, here's what the Rebel draft looks like so far - do you think this would make a simple introduction to Starmada for people? Do these ships capture the "Feel" of Star Wars to you? What changes would you make?

Re: Starmada Star Wars!

Posted: Mon Jan 04, 2016 1:49 am
by BroAdso
Here are the Imperial ships! Since my theme here is to use a limited number of weapons and special qualities to make the Star Wars ships an easy introduction to the Starmada system, it was a little tricky to make them distinct from the Rebel ships, but I think they'll play somewhat differently, especially because the fighters the two groups have access to are so different (and differently distributed).