This is something I really like in BFG (also "borrowed" by ACTA) and I thought a simple version of it could be adapted for SFO. It goes like this:
Every time a ship receives a point of damage, a die is rolled. On a '6' a critical hit occurs. Re-roll the die and consult the following table:
1- Special Equipment/Ordnance: All remaining ordnance (fighters, marines, drones, etc,) on board are halved. Special traits (point-defence, cloak, countermeasures, etc.) are nullified until repaired. If there are no ordnance or traits on the ship, re-roll.
2- Engines: No turning allowed. The ship may only move one hex forward.
3- Fire Control: Targets at short range considered to be at long range. Targets at long range cannot be attacked.
4- Defences: -1 to defence rating
5- Bridge: No orders may be issued
6- Hyperdrive: Hyperdrive is damaged and ship receives 1D3 extra hull damage
At the end of the FOLLOWING turn, all ships that have received critical damage during the previous turn may roll a number of damage control dice equal to their current hull points. The damaged system is repaired on a '6'.
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