Getting Fighters into space

Uncle_Joe
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Getting Fighters into space

Postby Uncle_Joe » Thu Aug 09, 2012 7:40 pm

Hi all,

Are there any traits for getting your Fighters into space faster than the base launch rates? I believe Launch Tubes in Starmada did that but they did not translate that role over into Fleet Ops.

One thing I'm noticing is that it seems to make more sense to put lesser numbers of fighters on more hulls rather than having a dedicated 'Carrier'. It seems odd hybrid ships are more efficient at fighter ops than a dedicated carrier type of vessel.

At first glance, the 'cigar-box carriers' seem to be gone (not sure if it's due to different calculation methods or what) but the dedicated carries also dont seem to be as desirable either.

Any thoughts on a trait that would enable more rapid launch of fighters and how much the cost (in SUs and VPs) would be?

Thanks!

mj12games
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Re: Getting Fighters into space

Postby mj12games » Thu Aug 09, 2012 7:48 pm

I would start here:

Carrier 1: increase launch limits by 50%; increase SU/ORAT/DRAT costs of fighters by 10%.

Carrier 2: increase launch limits by 100%; increase SU/ORAT/DRAT costs of fighters by 20%.
Daniel Kast
Majestic Twelve Games
www.mj12games.com

Uncle_Joe
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Posts: 119
Joined: Wed Jan 18, 2006 1:27 am

Re: Getting Fighters into space

Postby Uncle_Joe » Fri Aug 10, 2012 8:22 pm

Thanks! I'm giving them a try in my latest version.

I'll let you know what we think!


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