Thoughts on Cloaking

mikeaxe
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Thoughts on Cloaking

Postby mikeaxe » Sat Sep 10, 2011 11:00 am

During a game last week I played the Romulans attacking a Gorn out-post, when one of my cloaked ships failed :o !!! As my entire fleet at the time was cloaked this made the poor blighter a target for everyone. As the die roll to fail was before movement I then was able to maneuver at least a bit to avoid too much attention :) . So while the rest of the fleet continued to close for the attack, the now visible, ship stayed as far as possible from the main target.

It has occurred to me it would be much more 'fun' and possibly more 'realistic' to roll for failure after the move to simulate the un-planned aspect of the failure :twisted: .
Mike P.

The Oz
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Re: Thoughts on Cloaking

Postby The Oz » Sun Sep 11, 2011 12:40 am

I have moved the cloaking roll to right before a ship chooses to fire on the cloaked vessel, and the result of the roll only applies to that one firing vessel. This way a cloaked ship that loses its cloak won't know it until it get shot at (which is what your change also creates) but it's not instant suicide as the cloaked ship will probably not be seen by every enemy vessel.

What about giving scout-role vessels and/or escort-role vessels some impact here? Perhaps scouts are a little better at finding cloaked ships, while escorts share the location of discovered cloaked vessels with other escorts?

mikeaxe
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Re: Thoughts on Cloaking

Postby mikeaxe » Sun Sep 11, 2011 8:50 am

What happens if the target remains clocked? Does the firing ship lose its firing opportunity?

Generally in SFO I go for the KISS solutions so don't want to be fiddling with what individual ships, as opposed to classes, can and can do (I leave that for SAE games) but I like the idea of Scouts making Cloaking more difficult, particularly as I think scouts are very expensive for very little return.
How about

If the opponents fleet contains a scout then -1 to the cloaking failure die roll.

As the clocking roll (at least for me) takes place during the movement phase if you are using my shuttle rules than they do not effect the roll.
Mike P.

The Oz
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Re: Thoughts on Cloaking

Postby The Oz » Sun Sep 11, 2011 12:47 pm

mikeaxe wrote:What happens if the target remains clocked? Does the firing ship lose its firing opportunity?


That's how I'm running it at present: if you want to try to shoot at a cloaked ship, you're focusing your attention (and sensors) on that spot. I'm not sure this is a good idea yet.

dave-the-lost
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Re: Thoughts on Cloaking

Postby dave-the-lost » Thu Sep 15, 2011 3:10 pm

Let me second the idea of allowing Scouts to be more proficient at detectting cloaked ships.

Giving a -1 modifier to the cloaking failure roll if the enemy fleet contains scouts seems a bit powerful. I could easilly see this leading to parking the single scout on the far edge of the map becoming the tactical solution.

I would propose treating it similarly to scouts vs escorts. -1 to cloaking failure roll if the closest enemy ship is a scout.

Edit: Possible alternative effects of Scout vs Cloak: Treat cloaked ship as Stealth (for targeting purposes) if closest enemy ship is a scout? Treat cloaked ship as Running Silent while closest enemy ship is a scout? Perhaps give Scout an effective range against cloak?

I would like to think that the cloqaked ship remains cloaked, but has the effectiveness of the cloak lessened.

This could open a can of worms though, if Scout reduces Cloak, why not Stealth or Silent Running or ....
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