Triassic Sector

mikeaxe
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Triassic Sector

Postby mikeaxe » Sat Sep 10, 2011 9:45 am

The Explanation
This SFO campaign is set just after the signing of the Federation/Gorn Alliance and has been started by my mate, John, and I. While the individual scenarios are played competitively the campaign is more like role playing. I thought I would post the events and scenarios mainly to inspire others away from those competitive design fests. The setting and rules (even the ships) will evolve over the campaign. The object is to give a context for our games rather than conquer the universe.

The Setting:
John plays the Gorn Military Commander (Sub-Admiral D'vss) of the Triassic Sector on the Gorn/Romulan/Federation border and has as his fleet.
Original Message.pdf
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Sector Fleet.pdf
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I play everyone else including Romulans/Federation/Orions and even his commander back at the capital! As you can see I operate as a game-master rather than a competitor. The campaign is played as a series of scenarios generated by me to tell a story. Sub-Admiral's orders arrive via email from the Capital.

Note on the ships:
As I do not like the end result of converting FC>SAE>SFO, while the ships are based on my old SFB collection they use my own ideas about how weapons etc. should work. SFO needs a 'brighter' rendition than SFB or SAE so rather than try to mimic either SFB or the Armada series I have tried to give each weapon type and race a characteristic ie all Klingon hulls are 'Agile'. Also all the ships are 'legal' so could be used against other non-SFU forces.

Note on the Rules:
Obviously SFO but with a few House-Rules such as Shuttles. (These will change over the campaign as we add and discard ideas). The table-top games are versions of the standard scenarios and played competitively though that will change over time.

House Rules.pdf
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Last edited by mikeaxe on Sat Sep 10, 2011 9:51 am, edited 1 time in total.
Mike P.

mikeaxe
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Re: Triassic Sector

Postby mikeaxe » Sat Sep 10, 2011 9:49 am

The Convoy

These are the first set of scenarios

ORDERS:
To: Sub Admiral D'viss
From: Confederation of Gorn Fleet HQ
ORDERS:
You are Ordered to protect the first Convoy to be dispatched to Federation Space.
DETAILS:
A convoy is to be dispatched to Federation space on a date yet to be finalised with the first shipment of trade goods between our two nations. 
You are to form an escort task force from your fleet of not more than 100VP to protect this critical shipment.
You are to concentrate this force at Base-Station Guardian IV to await the arrival of the convoy from the interior.
You will then escort the merchant ships to the border with Federation Space and rendezvous with a Federation Task force which will escort the convoy to its destination.
Details of convoy to be sent on departure.
SIGNED:
High Admiral P'sssns


The Romulans are aware of the convoy and its critical nature as the first tangible consequences of the Gorn/Federation Alliance. Also aware of the initial distrust the Imperium decide to make a concerted effort to destabilise the treaty.

Scenario #1 The hit and Run Raid
Before the arrival of the convoy at Guardian IV a Romulan raiding group launches an attack, however the Gorn escorts have already arrived to await the convoy.
Hit & Run Raid.pdf
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Result:
A Major defeat for the Gorn! The small Gorn destroyers with 0+ defences and only two hull are far too fragile. As a temporary fix increased the Destroyers to DEF 2+ at no exctra cost [for now] and did not apply any loses to next scenario.)

Scenario #2 The Trap
The Romulans have paid the local Orion Pirates to also interdict the convoy. Not normally inclined to attack such a heavily defended target they reluctantly agree under Romulan inducement/pressure.
The Trap.pdf
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Result:
A Defeat for the Orions (while making sure John knew all his options I forgot to launch my drones!) Discussion over effects of crippled arose and a decision to allow a floating map and a distance disengagement rule. The shuttles were used by John to protect the Convoy to good effect however due to their one use only they did not seem to dominate the game.

Scenario #3 To the Rescue
A final attempt by the Romulans to destroy the convoy before the Federation arrives!
To the Rescue.pdf
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Result:
Due to time and the call of the Pub we did not play this game.

Conclusion:
The ships were too fragile we decided to make any Military ship at least DEF 2+. Ideas for the next round was discussed over a few beers.
Mike P.

Inari7
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Re: Triassic Sector

Postby Inari7 » Wed Oct 05, 2011 3:18 am

Those were some big battles with 20 ships taking part.
How long did it take to play a scenario like "The Trap"?
Did you use counters or mini's?
No matter where you go there you are.

mikeaxe
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Re: Triassic Sector

Postby mikeaxe » Sat Oct 08, 2011 5:01 pm

Funny your comment about the size of the battles being big, I thought they were small starter games :? the next one will be about twice the size. For me SFO is for BIG games. I played Stamada with up to 10 ships a side but want more ships so SFO appears to me to be ideal.

All the games played above took place in an afternoon including set up and a break for lunch and discussion on how the rules/scenario was working (hence the rules change mid play), from about noon to 5 pm. I think the "Trap" took about 2 hours to play, but John was learning the system so the play sped up as the afternoon progressed. We thought that if we had been playing at the speed we finished at all afternoon we would have fitted in the final scenario, but the pub was calling. Most of my opponents, like John, are historic gamers so are perhaps more comfortable that some with longer games, provided they involve moving models and making tactical decisions and not just book keeping like in starfleet battles for example.

As to equipment, while I have a collection of 'traditional' space ship models, but for SFO I use two fleets which I call my 'Penny Fleets'. About 70 ships a side, mainly from GZG selected from the smaller ships in the ranges without regard for race/nation (which keeps the cost down). While both fleets have a different colour schema they use the same model for each 'class'. For example the 'light carrier' class is the same model on each side. In fact all the carriers are from the GZG Scandinavian fleet as they make rather nice 'flat tops'. I have mounted the models directly on to UK 1 and 2p pieces (hence the name) so they are a a bit like 3D counters. The bulk of the fleets are complete but I plan some expansion as there are too few capital ships particularly carriers. I want about 6 capital ships in each class Battleship, Battlecruiser etc. and 12 ships in each class for light cruisers and smaller. Not that all ships will be deployed at the same time of course ... but there again :twisted: While the current scenarios are using the standard map size we intend to play on a larger play area as the games get bigger.

The next scenario has been written, the plan is for it to form one game in a gaming weekend covering SciFi, Fantasy, and Historical games. Once dates have been sorted and John has received his orders I will post them as the next installment in the story of the Triassic Sector.

Mike P.
Mike P.

Inari7
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Re: Triassic Sector

Postby Inari7 » Sun Oct 09, 2011 3:53 am

Thanks I was wondering how long the games would take.
No matter where you go there you are.


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