SFO:Traveller

The Oz
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SFO:Traveller

Postby The Oz » Sun May 08, 2011 2:07 pm

I've done some conversions of Traveller ships into Starmada: Fleet Ops. Please note that I do not own Starmada, have never played Starmada, and these conversions are strictly from Traveller to SFO.

http://home.comcast.net/~steveosmanski/Starmada%20Fleet%20Ops%20Traveller.pdf

Quick notes: I built these mostly on feel, with more attention paid to sticking to SFO rules than strict Traveller/HG rules. It's likely that the smaller ships are actually flotillas, not single vessels.

lasers are range 6, Anti-Fighter.
energy weapons are range 3, Anti-Fighter
PA bays/turrets are range 6
Meson bays are range 6, Double damage
PA spinals are range 10, Accurate, Slow-firing
Meson spinals are range 10, Catastrophic, Short-range, Slow-firing
Missile turrets/bays are Drones
Armor became Defense
Repulsors became Point Defense
Sandcasters became Countermeasures

Comments?

mj12games
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Re: SFO:Traveller

Postby mj12games » Sun May 08, 2011 2:46 pm

My first thought was, "What's an 'escort drone'?"

My second thought was, "Oh, that's 'escort', and then 'drones'."

My third thought: "Hmm... escort drones..." :)
Daniel Kast
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The Oz
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Re: SFO:Traveller

Postby The Oz » Sun May 08, 2011 3:55 pm

cricket wrote:My first thought was, "What's an 'escort drone'?"

My second thought was, "Oh, that's 'escort', and then 'drones'."

My third thought: "Hmm... escort drones..." :)


If you like that, look at the Nolikian-class Battle Rider (the last ship): she is listed with "Point Defense Drones (3)"

The Oz
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Re: SFO:Traveller

Postby The Oz » Sun May 15, 2011 9:07 pm

Here are some more Traveller ships translated to SFO.

First, some Zhodani to fight:http://home.comcast.net/~steveosmanski/Starmada%20Fleet%20Ops%20Zhodani.pdf

Next, some more Imperials to help fight them, including the Kinunir and some of my own designs:http://home.comcast.net/~steveosmanski/Starmada%20Fleet%20Ops%20Imperials%202.pdf

Lastly, some of the role-playing-scale ships, including the Beowulf Free Trader and the Sulieman Scout/Courier:http://home.comcast.net/~steveosmanski/Starmada%20Fleet%20Ops%20Traveller%20RPG.pdf

The Oz
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Re: SFO:Traveller

Postby The Oz » Mon Jun 20, 2011 11:59 am

Battle Report

Fought a couple of Traveller:SFO battles over the weekend and found out that the missiles (drones, as SFO calls them) can be quite lethal when concentrated on one or two ships. We used the old Battle Rider system of random mission assignments and I was tasked with bombarding a planet wtih a raiding force (Zhodani: 1 Light Battlecruiser, 1 Armored Cruiser, 1 Light Cruiser) that was inferior to the defense (Imperial: 1 Battleship, 1 Frontier Cruiser, 1 Light Cruiser). The enemy BB alone carried more missiles than my entire force. So I started off with a good-sized vector towards the planet (we were using the Mayday/Battle Rider system of vector movement, rather than SFO's cinematic-style) and even increased it on my first turn of movement, allowing me to dump out a max salvo of missiles (10) outside his ship's range. He did the same, but my missiles had a lot more starting velocity. When he saw that my salvo would reach him before his could reach me, his ships started thrusting away from me to reduce the closing velocity of my missiles. That allowed me to start braking my own vector so I could stay out of his energy weapons range. So in the second turn we were both thrusting away from each other while the 1st missile salvos closed in and we both dumped out a second max salvo (which also emptied my magazines).

The third turn was when it got fun. We both continued to vector away from each other, but he got his surprise when my initial missile salvo crashed home on the planet he was supposed to be guarding. By this time I actually had a small vector away from the planet and I was increasing it as fast as I could. His ships started to build a pursuit vector and launched a third missile salvo (which emptied his magazines). We calculated that he could not catch me before I could jump to safety, so the only threat to my ships were his missiles. He spread his first salvo out over all three of my ships hoping to cripple them so his ships might be able to catch me but betwen bad to-Hit dice and good point defense and armor rolls I took only one point of damge to my BCL and one to my CL (which did cripple it). He learned his lesson and his second salvo was concentrated on the BCL, blowing it out of space. His last salvo was smaller than his other two so he focused it on my CL, but truly atrocious attack rolls saved the CL as only one missile scored a hit which was stopped by point defense.

It looked like I had won, as both my missile salvos had gone home unopposed to his planet, but in looking at the details of the bombardment missiion we saw that I had needed to fire those missiles as a precision attack from orbit, which I certainly had not done. So I wound up committing an atrocity attack and lost my BCL and crippled my CL to do it.

Oops.

jessie1
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Re: SFO:Traveller

Postby jessie1 » Tue Sep 20, 2011 9:18 am

The Oz wrote:Here are some more Traveller ships translated to SFO.

First, some Zhodani to fight:http://home.comcast.net/~steveosmanski/Starmada%20Fleet%20Ops%20Zhodani.pdf

Next, some more Imperials to help fight them, including the Kinunir and some of my own designs:http://home.comcast.net/~steveosmanski/Starmada%20Fleet%20Ops%20Imperials%202.pdf

Lastly, some of the role-playing-scale ships, including the Beowulf Free Trader and the Sulieman Scout/Courier:http://home.comcast.net/~steveosmanski/Starmada%20Fleet%20Ops%20Traveller%20RPG.pdf




Thanks for this info about traveller ships.

Inari7
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Re: SFO:Traveller

Postby Inari7 » Fri Sep 23, 2011 2:18 am

Good AAR, guess the fleet commander should read his orders more carefully next time.
No matter where you go there you are.

The Oz
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Re: SFO:Traveller

Postby The Oz » Sun Sep 25, 2011 11:53 am

Glad you liked it/them. If you use these ships in games of your own, could you please let us/me know how they worked?


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