Vassal Mod

A home for player-submitted files related to Quantum Legions
OldnGrey
Admiral
Admiral
Posts: 1230
Joined: Wed Jun 08, 2005 1:29 pm

Vassal Mod

Postby OldnGrey » Wed Dec 01, 2010 1:11 pm

Please feel free to substitute your own counters.
There are two basic prototypes, Mobile and Fixed units.
Brief key notes on pdf and in vassal mod
AracnoStar Legions 1.02.zip
Changed hill graphic
(1.06 MiB) Downloaded 118 times

Enjoy.
Paul
Edit: instructions changed.
Last edited by OldnGrey on Sun Dec 19, 2010 1:42 am, edited 2 times in total.

Brazouck
Sub-Lieutenant
Sub-Lieutenant
Posts: 64
Joined: Tue Feb 16, 2010 1:00 pm
Location: France

Re: Vassal Mod

Postby Brazouck » Thu Dec 16, 2010 8:28 am

Thanks but I cannot unpack them, the zip file is corrupted
It is not because they are a lot being wrong that they are right

mj12games
Admiral of the Fleet
Admiral of the Fleet
Posts: 3644
Joined: Sun Mar 27, 2005 9:56 pm
Location: Denver, CO
Contact:

Re: Vassal Mod

Postby mj12games » Thu Dec 16, 2010 4:06 pm

Brazouck wrote:Thanks but I cannot unpack them, the zip file is corrupted

Arrgh.

The good news is, I have archived all the files on my computer and they seem to be fine. The bad news is, I apparently can't just FTP them to the new host -- they get corrupted. So each one will have to be re-upped individually. :(

FWIW, the Aracno Star Legions.zip file has been updated and should work...
Daniel Kast
Majestic Twelve Games
www.mj12games.com

OldnGrey
Admiral
Admiral
Posts: 1230
Joined: Wed Jun 08, 2005 1:29 pm

Re: Vassal Mod

Postby OldnGrey » Thu Dec 16, 2010 9:22 pm

Updated mod with an extra objective and urban areas including a starport.

Counters in the mod are 200x200 pixels (just in case you wish to change them.)

Paul
So let it be written, so let it be done.


Return to “Files”

Who is online

Users browsing this forum: No registered users and 1 guest