Quantum Legions : 19th Century Aliens

Wargaming on an Epic Scale
OldnGrey
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Quantum Legions : 19th Century Aliens

Postby OldnGrey » Thu Apr 14, 2011 2:19 pm

Been making notes for a QL setting.
Species from all over have been kidnapped, brainwashed and set up on new planets.
Technology except medical fixed in 19th Century Earth.
Also with an eye to being used for Napoleonic style QL.
Any thoughts?
Paul
Counters that look like this:
Fr Gd 1st Chevau Legers Lancers counter.png
Fr Gd 1st Chevau Legers Lancers counter.png (104.21 KiB) Viewed 6479 times

Fr Gd !st Berg Lancers counter.png
Fr Gd !st Berg Lancers counter.png (102.82 KiB) Viewed 6479 times

Fr 2nd Lancers counter.png
Fr 2nd Lancers counter.png (96.53 KiB) Viewed 6479 times

mj12games
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Re: Quantum Legions : 19th Century Aliens

Postby mj12games » Thu Apr 14, 2011 2:33 pm

Okay, I think THAT'S cool. :)

Any chance we can see some unit stats?
Daniel Kast
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OldnGrey
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Re: Quantum Legions : 19th Century Aliens

Postby OldnGrey » Thu Apr 14, 2011 4:39 pm

Thanks.
All I have at the moment is a conversion chart for Humans (Napoleonic). Aliens would have their own style, like the units that can carry troops (APC), bit like big bugs. Reptilians, Ape like ones that have symbiotic "riders". The actual alien types could be endless but they are all restricted to their own versions of Musket, lances and cannon. Humans only get an APC if they build ships (nice Napoleonic sailing ships that is).
I thought "Musket, Lance and Alien" would be a fair title for a pdf.
Certain weapons should have a close range advantage so I added some fluff. Lances for example giving AP +1 but at only Range 1 (as close as it can get). Cannon having AP +1 or +2 but only at a range of 2 or 3.
I thought of showing the AP range by putting a colour behind the AP on the counter, Green for 1, Dark Blue for 2 and Dark Red for 3.
The actual units stats depend upon the number of troops available but including pre made types for ready use. Budding Napoleons (or Big Noses) can start their own empire, colour their own uniforms and set forth to fight.
Sorry starting to sound like a salesman. :)
Conversion chart below.(Units with speed 0 are 0/1)
Thoughts?
Paul
Napoleonic conversion 1.png
Revised
Napoleonic conversion 1.png (18.17 KiB) Viewed 6439 times
Last edited by OldnGrey on Sat Apr 16, 2011 12:23 pm, edited 1 time in total.

thedugan
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Re: Quantum Legions : 19th Century Aliens

Postby thedugan » Sat Apr 16, 2011 5:48 am

Heh - when Dan first sent me some of the rules for QL, I saw it as being pretty darned flexible - all one had to do was establish a basis for relative strength, and you had the basis for a wargame in ANY time period/tech level.

Bravo, this is pretty darned cool....
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Big Bang = Let there be LIGHT!

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Re: Quantum Legions : 19th Century Aliens

Postby OldnGrey » Sat Apr 16, 2011 12:35 pm

Thanks.
I have revised the conversion chart above.
Here is the Human force list. These are avarage figures, as in real life, the unit size would change and did quite a bit.
Paul
MLA Human Force List.png
Musket, Lance & Alien Humans
MLA Human Force List.png (256.29 KiB) Viewed 6439 times

OldnGrey
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Re: Quantum Legions : 19th Century Aliens

Postby OldnGrey » Wed Apr 20, 2011 9:25 am

Dan any thought on the modifiers for the AP at a closer range only?
Also, the save for infantry is not shown on the counters, just a Red N. How about replacing the Armour on the Infantry counters with an orange number for the save roll required?
Example below.
Paul
Fr 1st Line Infantry 1Bn Counter.png
Fr 1st Line Infantry 1Bn Counter.png (52.74 KiB) Viewed 6403 times
So let it be written, so let it be done.

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Re: Quantum Legions : 19th Century Aliens

Postby OldnGrey » Thu Feb 23, 2012 11:42 am

The first two alien species, Stirkler and Jelly Pods. (in pdf thread).

Paul
JP Regular Infantry 1Bn.png
Jelly Pod Regular Infantry
JP Regular Infantry 1Bn.png (55.41 KiB) Viewed 5548 times

Stirkler 1st Cavalry.png
Stirkler Cavalry
Stirkler 1st Cavalry.png (58.85 KiB) Viewed 5548 times


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