Mech legions

Wargaming on an Epic Scale
OldnGrey
Admiral
Admiral
Posts: 1230
Joined: Wed Jun 08, 2005 1:29 pm

Mech legions

Postby OldnGrey » Sun Dec 19, 2010 1:37 am

Work in progress, I wanted to try a Battletech universe game.
Pick the mechs in each lance (up to 6 mechs in up to 6 lances) Save Force list as a company.
Note only early original mechs entered so far. For suggested traits, enter these if 2/3 of the lance has the trait.
This leads to lances having similar mechs if you want the lance to have the trait. Obviously Aeromechs should be in their own lance. Note also that "Jump" equipment has been ignored, it does not equate to VTOL in QL.
Mech Legions 1_1.zip
Mech list added to, drop down mech choice fixed
(17.81 KiB) Downloaded 241 times


AERO cost x3
6 to hit, must move at least first speed.
Unless starting from a landing field or starport note turn of arrival.
Throw dice for arrival on turn, 3 to 6 required on a D6 (add one to dice throw on each following turns if the flight does not arrive.)

Possible scenario addition: Aeromechs have limited number of attacks and must return to either ground base or ship in orbit for 2 turns. If they are based on a ship dice for their return as above.

Comments or clean suggestions welcomed.
Paul
So let it be written, so let it be done.

OldnGrey
Admiral
Admiral
Posts: 1230
Joined: Wed Jun 08, 2005 1:29 pm

Re: Mech legions

Postby OldnGrey » Thu Dec 23, 2010 12:38 pm

A few mechs added and the mech choice drop down list fixed (Don't cha just love the way data validity updates - Narf!)

Paul


Return to “Quantum Legions”

Who is online

Users browsing this forum: No registered users and 1 guest