Another Trait Idea

Wargaming on an Epic Scale
OldnGrey
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Another Trait Idea

Postby OldnGrey » Mon Nov 22, 2010 5:42 pm

Hover, cost x2

For vehicles having Hover, Repulsor lift or anti-grav engines.
Ignores Water(Ice) and swamp hex restriction.
QL Hover.png
QL Hover.png (1.17 KiB) Viewed 2334 times


Paul

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Re: Another Trait Idea

Postby RiflemanIII » Wed Nov 24, 2010 1:47 am

While I'm not entirely sure that x2 makes it worth the cost, it is a rather integral part of some sci-fi armies, not to mention most of the Brigade minis vehicle lines.

ctaylor
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Re: Another Trait Idea

Postby ctaylor » Wed Nov 24, 2010 2:04 am

x1.3 or x1.4 sounds more fair.

This would be incredibly useful for a Hammer's Slammers-type setting.

OldnGrey
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Re: Another Trait Idea

Postby OldnGrey » Thu Nov 25, 2010 5:27 pm

On reflection, x2 is a bit high.
Perhaps Dan could comment? And maybe give a figure for APC? :)

Paul

mj12games
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Re: Another Trait Idea

Postby mj12games » Fri Nov 26, 2010 7:04 pm

I would go no higher than x1.2 for the "Hover" trait.

For APC, I dunno... x1.5?
Daniel Kast
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OldnGrey
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Re: Another Trait Idea

Postby OldnGrey » Fri Nov 26, 2010 7:37 pm

Thanks Dan I'll go with 1.3 for now.

I just about have a QL vassal mod finished (just finished drawing Hoth counters from scratch), any objections to my posting it in the files?
I have not put any of the unit counters from the book in it, but I have put the orders and supression markers.

Paul

mj12games
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Re: Another Trait Idea

Postby mj12games » Sat Nov 27, 2010 1:14 am

OldnGrey wrote:I just about have a QL vassal mod finished (just finished drawing Hoth counters from scratch), any objections to my posting it in the files?
I have not put any of the unit counters from the book in it, but I have put the orders and supression markers.

No objections here. Please make sure the appropriate disclaimers are included.
Daniel Kast
Majestic Twelve Games
www.mj12games.com

OldnGrey
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Re: Another Trait Idea

Postby OldnGrey » Thu Dec 02, 2010 2:29 pm

Vassal mod put in files, I added my Arcnonoi and included a pdf sheet with the keys used, forces list and scenario suggestion.
It should be easy for anyone to replace the counters with the ones from the rules.
Paul
AracnoStar LegionsMap.png
Aracnonoi about to search an unprotected city
So let it be written, so let it be done.


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