First few game impressions

Wargaming on an Epic Scale
Posts: 6
Joined: Thu Oct 21, 2010 12:36 am

First few game impressions

Postby siveon » Sun Nov 07, 2010 5:31 pm

Got to play this a few times yesterday and we had a good time.

After the first 2 games I broke out my Memior 44 map and terrain. The Memoir board is only 13x9 so I changed the set up area to 1 row instead of 3, this way the no-mans land in between is still 7 hexes. All of the extra terrain really helped the infantry units stay alive and get into the fight.

One thing that took a few games to get used to is the range of units. After playing Memoir for years, having units with ranges up to 8 was quite shock.

1 option we tried was a battlefield HQ, for 40 points. With an HQ, you can roll 3 dice and take the highest 2 when rolling for command points. Still tweeking the point cost for this. Stats: 0 movement, 3 steps and armor 4+.

Posts: 14
Joined: Sun May 24, 2009 9:18 pm

Re: First few game impressions

Postby Blackhawk33 » Mon Nov 08, 2010 12:40 am

I like the idea of rolling 3d6 and taking the highest 2. With that you could add in the option for Jamming Commo (lose 1d6) and lower quality commanders (2d6 and take the LOWEST 2 dice).

Posts: 9
Joined: Mon Oct 04, 2010 7:02 am

Re: First few game impressions

Postby Billiam » Wed Feb 09, 2011 11:31 pm

Just to help those considering playing with the command dice:

average 2d6: 7.00
average 3d6 hi 2: 8.46
average 3d6 lo 2: 5.54

Yes, I was bored. :geek:

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