From out of the Dark of Space they came.......

Player-designed Wardogs units

Moderator: go0gleplex

Blackhawk33
Midshipman
Midshipman
Posts: 14
Joined: Sun May 24, 2009 9:18 pm

From out of the Dark of Space they came.......

Postby Blackhawk33 » Mon Aug 09, 2010 10:16 pm

They are called the FRAX!!
Here is my version of Aliens/Xenomorph/Tyranids for use in Wardogs, with a few house modifications:
Antenna: Treat as Enhanced Sensors, but are not degraded by ECM.
Bio-ECM: Causes an effect similar to ECM, except that it affects the crew only. Per Level, -1 to Lock-on rolls but does not affect the bonus from Enhanced Sensors.
Egg sacs: Treat as Infantry Compartment (1 squad).
Hive-mind: Treat as a C3 system and as a T.A.R. to all other FRAX-units on the board.
Secondary Brain: Functions the same as the Co-pilot/Gunner.

Unit Name: SWARM Nation: Frax (CPV:4)
Type: Infantry
Unit Size: Very Light (1)
Tech Level: Clockwork (1)
Movement Points: 1
Stability Modifier: +1
Thermal Signature: 1 (Base 1)
Armor Points: 1
Equipment:None
Weapons:
1) Teeth (Torso / Front)
Range:1 (1/-/-) RoF:1 DMG:d4-1
Melee Weapon Thermal Signature:0
Total Ammo:()
Mods: Reduced Damage, Entangling,

Unit Name: LOCUST Nation: Frax (CPV:5)
Type: Infantry
Unit Size: Very Light (1)
Tech Level: Clockwork (1)
Movement Points: 3
Stability Modifier: +1
Thermal Signature: 2 (Base 2)
Armor Points: 1
Equipment: Personal Mount Organic
Weapons (Adjusted):
1) Teeth (Torso / Front)
Range:1 (1/-/-) RoF:1 DMG:d4-1
Melee Weapon Thermal Signature:0
Total Ammo:()
Mods: Reduced Damage

Unit Name: WARRIOR (CPV:28)
Type: Mech
Unit Size: Very Light (1)
Tech Level: Clockwork (1)
Movement Points: 7
Stability Modifier: +3
Thermal Signature: 1 (Base 1)
Armor Points: 2
Construction: Right Arm with Hand x1, Left Arm with Hand x1, Legs x2
Equipment: Boosted Reflex Actuators, Organic Armor, Bio-ECM (L1)
Weapons:
1) Claws (Torso / Front)
Range:1 (1/-/-) RoF:2 DMG:d6
Melee Weapon Thermal Signature:0
Total Ammo:()
Mods: Super Heavy
2) Stinger (Torso / Front)
Range:1 (1/-/-) RoF:2 DMG:d4
Melee Weapon Thermal Signature:0
Total Ammo:()
Mods: Monofiliment Edge

Unit Name: OVERLORD Nation: FRAX (CPV:28)
Type: Mecha
Unit Size: Light (4)
Tech Level: Clockwork (1)
Movement Points: 2
Stability Modifier: +2
Thermal Signature: 4 (Base 4)
Armor Points: 2
Construction: Right Arm with Hand x1, Left Arm with Hand x1, Legs x4
Equipment: Organic Armor, Bio-ECM (L2), Hive-mind, Egg sacs (1 squad), Antenna (L1)
Weapons:
1) Psi-Scream (Torso / Front)
Range:2 (2/4/6) RoF:1 DMG:d8-1
Energy Weapon Thermal Signature:3
Mods: Electro-Magnetic Pulse, Reduced Damage,

Unit Name: DRAGON Nation: FRAX (CPV:28)
Type: Mecha
Unit Size: Light (3)
Tech Level: Clockwork (1)
Movement Points: 4
Stability Modifier: +2
Thermal Signature: 4 (Base 4)
Armor Points: 3
Construction: Right Arm with Hand x1, Left Arm with Hand x1, Legs x4
Equipment: Secondary Brain, Organic Armor
Weapons:
1) Venom (Torso / Front)
Range:1 (1/2/5) RoF:1 DMG:d8
Energy Weapon Thermal Signature:3
Mods: Flamer, Extended Range, Double Range Penetration Modifiers
2) Talons (Torso / Front)
Range:1 (1/-/-) RoF:2 DMG:d6
Melee Weapon Thermal Signature:0
Total Ammo:()
Mods: Super Heavy, Polearm,

Unit Name: FIREFLY (CPV:35)
Type: CAS-Helo
Unit Size: Very Light (1)
Tech Level: Clockwork (1)
Movement Points: 8 (Flight Mode:14) (VTOL)
Stability Modifier: +1
Thermal Signature: 1 (Base 1)
Armor Points: 1
Construction: Right Arm with Hand x1, Left Arm with Hand x1, Legs x2
Equipment: Aerial Mod – Partial Flight
Weapons:
1) Acid Pollen (Torso / Rear)
Range:1 (1/2/3) RoF:1 DMG:d8
Ballistic Weapon Thermal Signature:0
Total Ammo:(4) Reloads = 3
Mods: Bomb Rack, Continuing Damage,
2) Stinger (Torso / Front)
Range:1 (1/-/-) RoF:1 DMG:d4
Melee Weapon Thermal Signature:0
Total Ammo:()
Mods: Monofiliment Edge

Unit Name: HORNET Nation: FRAX (CPV:39)
Type: CAS-Helo
Unit Size: Very Light (1)
Tech Level: Clockwork (1)
Movement Points: 9 (Flight Mode:27) (VTOL)
Stability Modifier: +1
Thermal Signature: 2 (Base 2)
Armor Points: 1
Equipment: Aerial Mod – Full Flight, VTOL, Organic Armor
Weapons:
1) Might Mites (Torso / Front)
Range:1 (2/4/6) RoF:1 DMG:d8
Kinetic Weapon Thermal Signature:1
Total Ammo:(10)
Mods: Anti-Aircraft, Hyper-Velocity,

Unit Name: TANKER (CPV:57)
Type: Mecha
Unit Size: Light (3)
Tech Level: Clockwork (1)
Movement Points: 4
Stability Modifier: +1
Thermal Signature: 1 (Base 1)
Armor Points: 5
Construction: Right Arm with Hand x1, Left Arm with Hand x1, Legs x2
Equipment: Bio-ECM (L1), Organic Armor, Ram Plate, Arm Shield, Arm Shield,
Weapons:
1) Thorn Spitter (Torso / Front)
Range:2 (2/4/6) RoF:3 DMG:d4
Kinetic Weapon Thermal Signature:0
Total Ammo:(10)
Mods: Double Range Penetration Modifiers, ,
2) Mace Tail (Torso / Rear)
Range:1 (1/-/-) RoF:1 DMG:d8
Melee Weapon Thermal Signature:0
Mods: Large Weapon, Super Heavy,

Unit Name: TITAN Nation: FRAX (CPV:64)
Type: Mecha
Unit Size: Light (3)
Tech Level: Clockwork (1)
Movement Points: 4
Stability Modifier: +2
Thermal Signature: 2 (Base 2)
Armor Points: 3
Construction: Right Arm with Hand x1, Left Arm with Hand x1, Legs x4
Equipment: Organic Armor, Bio-ECM (L1), Secondary Brain, Arm Shield
Weapons:
1) Bio-Plasma (Torso / Rear)
Range:3 (3/6/18) RoF:1 DMG:d8
Ballistic Weapon Thermal Signature:1
Total Ammo:(5)
Mods: Artillery (+ indirect), Continuing Damage, External Tube / Barrel
2) Claws (Torso / Front)
Range:1 (1/-/-) RoF:1 DMG:d6
Melee Weapon Thermal Signature:0
Total Ammo:()
Mods: Super Heavy

go0gleplex
Admiral
Admiral
Posts: 1362
Joined: Tue Jul 26, 2005 8:34 pm
Location: Keizer, OR

Re: From out of the Dark of Space they came.......

Postby go0gleplex » Tue Aug 10, 2010 6:09 pm

Now THAT's gettin creative. I love it!
"Our past shapes us, our choices define us, our desires propel us, and those we let into our hearts give us the strength to persevere even when our dreams lay shattered behind us." - me


Return to “The Assembly Line”

Who is online

Users browsing this forum: No registered users and 1 guest