Ship requests

Naval warfare from 1890 through 1940

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mj12games
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Ship requests

Postby mj12games » Mon Jul 26, 2010 2:51 pm

This is a place for y'all to request specific ships/genres/scenarios for Grand Fleets and Grand Admiral.
Daniel Kast
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Blacklancer99
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Re: Ship requests

Postby Blacklancer99 » Mon Jul 26, 2010 6:56 pm

cricket wrote:This is a place for y'all to request specific ships/genres/scenarios for Grand Fleets and Grand Admiral.


Dan, you caught my attention with the word "genres". Are you considering moving GF/GA out of the "historical" realm it currently inhabits? If that is the case...
Maybe you meant something totally different than I'm reading though.
Erik
Facts are stubborn things, but statistics are more pliable.
Mark Twain.

mj12games
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Re: Ship requests

Postby mj12games » Mon Jul 26, 2010 6:58 pm

Maybe "genres" was the wrong word... I meant pre-dreadnought era, RJW, WW2, etc.
Daniel Kast
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Blacklancer99
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Re: Ship requests

Postby Blacklancer99 » Tue Jul 27, 2010 10:40 am

cricket wrote:Maybe "genres" was the wrong word... I meant pre-dreadnought era, RJW, WW2, etc.


Aah, in that case, I would have to put in the obvious vote for WW2. Would you ever consider doing a "what if" setting where the Washington Treaty never occurred? It would seem to me that such a setting would be full of nasty Battleships and powerful Battlecruisers and Cruisers, but fewer Aircraft carriers (and less capable), and one could build an interesting alternate WW2 at sea around that idea.
Erik
Facts are stubborn things, but statistics are more pliable.
Mark Twain.

MadSeason
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Re: Ship requests

Postby MadSeason » Tue Jul 27, 2010 1:39 pm

I think pre-dreadnought (including RJW) would be interesting -- but WW2 would be far more popular. The pre-dreadnought would be easier to do with the existing rules, so might be a faster turn-around. But if you have rules modifications ready to go for GA, then WW2 is the obvious expansion.

Same goes for GF2, as well.
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Spence
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Re: Ship requests

Postby Spence » Wed Jul 28, 2010 6:45 am

I vote for pre-dreadnought to WW1. 1863ish forward to WW1.

Not too interested in WW2, the coming of age of aircraft and the aircraft carrier sucked all the interest out of that period for me.

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Re: Ship requests

Postby Carthaginian » Thu Aug 05, 2010 2:25 pm

Preferred 'Expansions'

1.) Spanish-American War - the last great hurrah of black powder* on the high seas.
2.) Russo-Japanese War - the birth of 'modern' naval warfare: fleet actions at (relatively) long ranges.
3.) War Between the States/Schleswig War 'Combo Pack' - Two small wars that had a really big impact on naval warfare.

I'd guess that these would be able to be added without too many new rules- but I could be dead wrong.
I would eventually like to see aircraft integrated into both GF and GA, but that can wait.


*OK, so not exactly black powder, but cocoa powder sure isn't smokeless. ;)

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Re: Ship requests

Postby Whiteylegs » Tue Dec 21, 2010 5:10 am

cricket wrote:This is a place for y'all to request specific ships/genres/scenarios for Grand Fleets and Grand Admiral.


Hi Daniel,

If we are able to request ships for gameplay... Please post the stats for some WWII British and German ship classes for Grand Admiral. This would be an awesome addition to the game. :D

Ships representative of particular classes could relatively easily provide fighting fleets for both navies:
The Bismarck (BB), Scharnhorst (BB/BC), Admiral Graf Spee (CA), Prinz Eugen (CA) and Koln (CL) classes would cover the German navy.

The Hood and Repulse (BC), the KGV, Nelson, Ramilles and Queen Elizabeth (BB), the Ajax, Sheffield, Jamaica, Arethusa and Dido (CL), and the Exeter and Kent (CA) would cover the primary classes of the Royal Navy during the conflict - just 18 ships in total for both navies. ;)

If there is any chance you could post the ship conversion formulae for Grand Admiral here I would be more than happy to do the ship stat sheets and post them here to the forum. :mrgreen:

At the moment, I am trying to create stats for these ships by creating ratings for them in GF and then converting them into GA - then sanity checking them against the factors used in GA Orange.

Thanks for the game by btw - loads of fun 8-)
Kind regards
Whiteylegs

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Re: Ship requests

Postby Marauder » Mon Apr 04, 2011 11:19 pm

I'd buy GF2 and a WWII supplement in a heart beat if the WWII supplement had some rules for Air and Subs. I'm looking more for playability than real world simulation. I've gone through about 3 different WWII systems now and they are all just not quite there for me. Either too complicated or just missing something...

-Tim

mj12games
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Re: Ship requests

Postby mj12games » Thu Apr 07, 2011 6:59 pm

Marauder wrote:I'd buy GF2 and a WWII supplement in a heart beat if the WWII supplement had some rules for Air and Subs.

Kevin and I were talking about this over the weekend.

Were there historical examples of surface battles in which subs and/or aircraft took part? Obviously, there were plenty of air-vs-ship engagements, and subs were a constant threat, but I'm having a hard time thinking of a ship-to-ship battle where aircraft/subs got involved.
Daniel Kast
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