GF3 - Vassal Mod

Naval warfare from 1890 through 1940

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Carbs
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GF3 - Vassal Mod

Postby Carbs » Wed May 27, 2015 9:56 pm

Aloha - I created a vassal mod. for GF 3

The vassal mod itself is nothing spectacular- I used whatever topside ship art I could find that matched a particular ship's class.

I included the ships for the first scenario - Ulsan - Russo Japanese War (IJN vs IRN) as a way to test and get the feel of the rules.

Let me know what you think and/or if you have better topside art.

https://drive.google.com/open?id=0B3NKG ... authuser=0

Image

:P
Life's journey is not to arrive at the grave safely in a well preserved body, but rather skid in sideways, totally worn out, shouting "Holy shazt...what a ride!"

mj12games
Admiral of the Fleet
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Re: GF3 - Vassal Mod

Postby mj12games » Thu May 28, 2015 3:21 am

This looks great! Thanks for posting.
Daniel Kast
Majestic Twelve Games
www.mj12games.com

Carbs
Midshipman
Midshipman
Posts: 26
Joined: Fri Feb 21, 2014 9:49 pm
Location: Honolulu, HI

Re: GF3 - Vassal Mod

Postby Carbs » Thu May 28, 2015 5:55 pm

Many thanks!

Looking forward to people's feedback.

I tried to upload the vsav for the Ulsan scenario - but that file type wasn't allowed.

I'm working on the next scenario in the IRN vs Ottoman Navy.

There is some automation in the mod. Off the top of my noggin' -

- after combat - flash and illum markers are removed
- smoke counters have a selection to roll a die
- there's also a marked as fired selection on the ship counters as well
Life's journey is not to arrive at the grave safely in a well preserved body, but rather skid in sideways, totally worn out, shouting "Holy shazt...what a ride!"

cruces
Posts: 6
Joined: Fri May 15, 2015 8:37 pm

Re: GF3 - Vassal Mod

Postby cruces » Thu Jun 04, 2015 1:56 am

I am playing the mod vs. Carbs and It IS A GREAT Mod. Buy the rule book and start playing!!!

mj12games
Admiral of the Fleet
Admiral of the Fleet
Posts: 3606
Joined: Sun Mar 27, 2005 9:56 pm
Location: Denver, CO
Contact:

Re: GF3 - Vassal Mod

Postby mj12games » Thu Jun 04, 2015 2:11 am

I expect an AAR. :)
Daniel Kast
Majestic Twelve Games
www.mj12games.com

cruces
Posts: 6
Joined: Fri May 15, 2015 8:37 pm

Re: GF3 - Vassal Mod

Postby cruces » Fri Jun 05, 2015 8:24 pm

An AAR? Hmm, My Russians ducked a long range salvo and we are attempting to cut off one of the Japanese Divisions from the other to defeat them in detail.

Carbs is working hard on more scenarios and we may do Dogger Bank next. Also considering the battle of Coronel. Any artwork you can provide really helps the development of the Mod. BTW, thanks for putting Castles of Steel on sale, I picked it up today.

TDHenderson
Posts: 1
Joined: Tue May 31, 2016 1:45 pm

Re: GF3 - Vassal Mod

Postby TDHenderson » Tue May 31, 2016 1:50 pm

Sorry to bump an old thread, but the link to this mod is dead and I was hoping the author could repost? I would like to do this same thing and no sense reinventing the wheel.

Regards,
Trevor


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