ARES Troop Generator by Andreas Udby

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mj12games
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ARES Troop Generator by Andreas Udby

Postby mj12games » Wed Dec 31, 2008 7:41 pm

From the Yahoo! group.
Attachments
ARES Troop Generator.zip
(132.81 KiB) Downloaded 448 times
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yesman
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Re: ARES Troop Generator by Andreas Udby

Postby yesman » Tue Jun 09, 2009 3:56 pm

I have a modified version of this generator. is there any objections to posting it here?

The changes:
Adjusted the way polearms and magic weapons were calculated to be more consistent with my understanding of the rules (i.e. added modifier to the multiplier not the final value).
Adjusted the costing on spells to be more consistent with my understanding of the rules (i.e. Effects x Range x Area; instead of Effects +( Effects x Range ) + ( Effects x Area ) which is how the generator seemed to be doing it.)
Added range 0 for spells from Grimoire.
Added checkbox for Continuous Affect spells from Grimoire.
Changed the cost for area affect 1 spells per Grimoire.
Added Special Abilities, weapon abilities, and spell affects from Grimoire, and A:BTF, A: SL.
Added more slots for spells.
Made first 4 hand to hand weapons calculate as if used at the same time, with slots for 2 not-at-the-same-time weapons after the ranged weapons.
Extended the ranges past 5.
Added slots for Summoned Models after spells.
Added more slots for Special Abilities.

I haven't done much with the second and third sheet in the workbook, and they don't show some changes - like abilities in the extra slots. We really don't use them much, so it hasn't been an issue for us.

mj12games
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Re: ARES Troop Generator by Andreas Udby

Postby mj12games » Tue Jun 09, 2009 3:59 pm

yesman wrote:I have a modified version of this generator. is there any objections to posting it here?


None that I can think of.
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yesman
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Re: ARES Troop Generator by Andreas Udby

Postby yesman » Tue Jun 09, 2009 4:06 pm

ok.

If anybody uses this and stumbles into a problem or inconsistency, please let me know. One little "glitch": spells with no area affect will only calculate if "none" is selected for area affect, not if the field is left blank.
Attachments
ARES_Generator_Moded.zip
(141.26 KiB) Downloaded 282 times

javelin98
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Re: ARES Troop Generator by Andreas Udby

Postby javelin98 » Sun Jul 19, 2009 12:48 am

Excellent work, gentlemen! That's one of the great things about the internet -- the collaboration. I heartily approve!

Thanks,
Andreas

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Re: ARES Troop Generator by Andreas Udby

Postby RiflemanIII » Wed Apr 07, 2010 6:17 pm

I have Grimoire, but where can I find the other two ARES docs with the new stuff in the generator?

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Re: ARES Troop Generator by Andreas Udby

Postby koyodude » Sat Apr 10, 2010 4:42 am

RiflemanIII wrote:I have Grimoire, but where can I find the other two ARES docs with the new stuff in the generator?


Both are at the old yahoo group, http://games.groups.yahoo.com/group/Ares-Variants

Look under files for Ares: Back to the Future (the "future mod") and Ares: Slappin Leather (wierd west mod)

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Re: ARES Troop Generator by Andreas Udby

Postby Brother Jim » Fri Jun 28, 2013 9:31 pm

Re-uploading as the previous one is corrupted and someone asked me where to get it.

EDIT: Put them both back up.
Attachments
ARES Troop Generator.zip
(293.58 KiB) Downloaded 113 times
ARES_Generator_Moded.zip
(160.97 KiB) Downloaded 115 times


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