Starmada Nova Vassal

A home for player-submitted files related to Starmada
OldnGrey
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Re: Starmada Nova Vassal

Postby OldnGrey » Wed Jan 30, 2013 7:26 pm

madpax wrote:Well, at first it was the Empire Light Cruiser. The Fired marker doesn't show at all. Then I took another one from the pieces, tried to toggle the fired and it worked. I really don't know why. And now, I try other ships we use in the battle, Empire and Hegemony, and I have the same result, no Fired is showing.

I cannot understand this as all of the ships have the same "All Ships prototype definition" so it should be all or none.
Have the ships been altered in any way (the order of the layers)?

madpax wrote:Ok, but activating the 'movde' order is also very interesting.

:?:
The all moved button deletes the movement strings.
Will try to find out what is happening, meantime will post the module with brighter movement lines and have made sure that Fired is on top of the graphic. Have also changed it so that the markers rotate with the ship.
See what you think.

Paul

OldnGrey
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Re: Starmada Nova Vassal

Postby OldnGrey » Wed Jan 30, 2013 9:22 pm

For anyone using latest version of Vassal (3.2.2) I have uploaded 1_6, use 1_5 for earlier from (3.1.19).

That sorts out the movement lines although there does not seem to be a reason for the Fired to show on some and not others. All worked when I tried them. :roll: (Of course they would!)

It was the change to the latest version of Vassal.

Paul

madpax
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Re: Starmada Nova Vassal

Postby madpax » Fri Feb 01, 2013 3:58 pm

Thanks for the new version of the starmada module.
If only vassal could work on my computer. :cry:

Marc

Uncle_Joe
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Re: Starmada Nova Vassal

Postby Uncle_Joe » Sat Feb 23, 2013 5:18 pm

I dont suppose there is a specific Fleet Ops module for Vassal yet, is there? The other ones do work for it, but it's harder to utilize SFO's order system with the other modules.

Thanks for any info!

OldnGrey
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Re: Starmada Nova Vassal

Postby OldnGrey » Sat Feb 23, 2013 8:01 pm

Uncle_Joe wrote:I dont suppose there is a specific Fleet Ops module for Vassal yet, is there? The other ones do work for it, but it's harder to utilize SFO's order system with the other modules.

Thanks for any info!

Sorry, I do not know of a specific one just for SFO, I have not been asked to adapt the Starmada module for it.
Come to think of it I have not been asked for a number of the things that I have done for Starmada use. :roll:
How do you record the ship stats, Plain text or ship data sheet like the one I put in for Nova?

Paul
Edit, There is one now.
viewtopic.php?f=41&t=6145

OldnGrey
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Re: Starmada Nova Vassal

Postby OldnGrey » Mon Mar 11, 2013 3:18 pm

When I changed the module for Fleet Ops I changed a couple of movement order graphics which were requested.
I am posting here version 1.07 where I have changed these movement orders. I think they look better but what does everyone else think?
Marker Key Nova example.png
Marker Key Nova example.png (12.51 KiB) Viewed 1636 times

Starmada Nova Vassal 1_07.zip
(1.74 MiB) Downloaded 79 times


Paul
So let it be written, so let it be done.

madpax
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Re: Starmada Nova Vassal

Postby madpax » Wed Mar 13, 2013 6:58 pm

Very interesting at first sight.

I played with a friend a houseruled SNE game where you place an hidden order marker for each ship instead of determineg what it will do when comes its turn to move.
It was much more interesting tactically speaking and now, I can do that with Vassal.

Maybe I'm asking too much, but could you add a new order, one that doesn't exist in SNE of SFO?
It's called Hard Turn and it allows to moves at half speed whilst turning once or twice.

I'm eager to use this module in my next game.
Thanks to you!

Marc

OldnGrey
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Re: Starmada Nova Vassal

Postby OldnGrey » Thu Mar 14, 2013 12:42 am

madpax wrote:Maybe I'm asking too much, but could you add a new order, one that doesn't exist in SNE of SFO?
It's called Hard Turn and it allows to moves at half speed whilst turning once or twice.

Like this?
Hard Turn.png
Hard Turn graphic
Hard Turn.png (397 Bytes) Viewed 1620 times

Added it to module. Activate it with Shift H.
Also have updated the Nova Arcs reminder graphic in the module to the latest.
If nobody objects next month I will replace the Old module at the start of the thread, I take it everyone will be updating to the latest vassal software so it would be out of date.

Starmada Nova Vassal 1_8.zip
(1.69 MiB) Downloaded 82 times

Paul
So let it be written, so let it be done.

madpax
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Re: Starmada Nova Vassal

Postby madpax » Thu Mar 14, 2013 6:09 am

Yeah!!!

A great thanks.

Marc

OldnGrey
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Re: Starmada Nova Vassal

Postby OldnGrey » Wed Feb 05, 2014 9:16 pm

Issue with Fired only working in one turn fixed.
Option to show ship as Damaged or Crippled added.

Version 1_9 posted.

Paul


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