Shipyard Latest

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Blacklancer99
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Re: Shipyard Latest

Postby Blacklancer99 » Sun Feb 08, 2009 7:34 pm

OldnGrey wrote:It might be nice to see how the parts on the Starmada sheet are being put together, standard style of fancy?

Paul


Fancy of Course!
Picture 1.png

From my attempts to do 2300ad
and a new sheet I did yetserday to account for faceted shield facings
Picture 2.png

Cheers!
Erik
Facts are stubborn things, but statistics are more pliable.
Mark Twain.

OldnGrey
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Re: Shipyard Latest

Postby OldnGrey » Tue Feb 10, 2009 2:45 am

You know, I could scream.
I entered your first ship and it came out overweight.Was some of the equipment TL1?
I noticed that the bracketing in the weapon SU calcs changed the tech level outcome, only really noticed as roundups had little bits added (NOT BY ME!)
Got fed up and checked Open Office site.
It says version 3.0 had some bugs (YA THINK?). version 3.0.1 now available for download.
So I have binned version 3.0 and installed 3.0.1
Fixed the tech level calcs (I think I had to do that before). I hope that all will be ok now.
I have been all through the shipyard and cannot see anything else amiss.
It has meant yet another version Ithink I need a rest. :cry:

Paul

Blacklancer99
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Re: Shipyard Latest

Postby Blacklancer99 » Tue Feb 10, 2009 11:24 am

OldnGrey wrote:You know, I could scream.
I entered your first ship and it came out overweight.Was some of the equipment TL1?
I noticed that the bracketing in the weapon SU calcs changed the tech level outcome, only really noticed as roundups had little bits added (NOT BY ME!)
Got fed up and checked Open Office site.
It says version 3.0 had some bugs (YA THINK?). version 3.0.1 now available for download.
So I have binned version 3.0 and installed 3.0.1
Fixed the tech level calcs (I think I had to do that before). I hope that all will be ok now.
I have been all through the shipyard and cannot see anything else amiss.
It has meant yet another version Ithink I need a rest. :cry:

Paul

Paul, on the first ship the weapons and engines are TL1. The second ship is 100% TL0 as it was just a test anyway. I guess I will have to DL the new version! Do not despair, someday you will "finalize" the shipyard! ;)
Cheers,
Erik
Facts are stubborn things, but statistics are more pliable.
Mark Twain.

Blacklancer99
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Re: Shipyard Latest

Postby Blacklancer99 » Sun Mar 08, 2009 3:30 pm

Hi Paul, hope you have enjoyed your rest! ;)
I think I noticed a glitch (although maybe I'm wrong...again)
I designed a Civilian Freighter with 2642 SUs of cargo. It comes out to a VBAM cost of 33. Switch the same amount of cargo to military cargo, it comes out to 7.
Ummmm.
Is it supposed to do that? My memory and scan of the rules doesn't seem to indicate there is a VBAM cost markup for cargo on civvies.
Cheers,
Erik
Facts are stubborn things, but statistics are more pliable.
Mark Twain.

OldnGrey
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Re: Shipyard Latest

Postby OldnGrey » Mon Mar 09, 2009 2:52 am

Some rest. I have been doing some counters for use in the Boltians/Kuissians setting.
That and toying with Attack Boat Carriers/Tenders in the shipyard.
Been going through the books and it seems that any ship given a cargo Bay (which used to be 50% of the SU) added 1 to the construction cost, the exception being Military Cargo where it is per 1000SU (Supply 1).
Yup some glitch, Cargo bay costing went through the roof. I will fix this.
Talking of Supply, the VBAM rules state that Two ships with Supply 0.5 can be used to give Supply 1 so long as one of the pair is not destroyed. I have tried to work this in also.
I will post a new version later today.

Paul

OldnGrey
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Re: Shipyard Latest

Postby OldnGrey » Mon Mar 09, 2009 12:04 pm

V34 posted, please test to hearts content.
Paul

Blacklancer99
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Re: Shipyard Latest

Postby Blacklancer99 » Mon Mar 09, 2009 2:52 pm

Thanks Paul!
Love LOVE LOVING the attack boat carrier option. I will definately play around with that. Good stuff for battleriders!
Cheers!
Erik
Facts are stubborn things, but statistics are more pliable.
Mark Twain.

OldnGrey
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Re: Shipyard Latest

Postby OldnGrey » Sun Mar 15, 2009 11:14 am

Minor changes for VBAM ships.
Breachers join Boarding Pods in counting towards Carrier (Assault).
70SU restriction for Attack boats dropped.
First Passive and Active sensors 1 are free, backups and stronger sensors still have to be paid for.

Paul

Lsutehall
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Re: Shipyard Latest

Postby Lsutehall » Thu Apr 16, 2009 5:20 pm

I seem to be having some trouble with the shipyard (V35), specifically small craft. It doesn't appear to be calculating the capacity requirement correctly.

I am trying to make a fighter flight that has the following stats:

Size 6, speed 12, acc 5+, def 1, ROF 3 and non-peircing.

I get a capacity requirement of 81.45, whereas the shipyard is giving only 75.

Any idea what's up?

Lsutehall
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Re: Shipyard Latest

Postby Lsutehall » Thu Apr 16, 2009 6:35 pm

Hm.... The capacity req is correct if I open the shipyard in Excel 97 (i know, its ancient), but not in OpenOffice.org 3.0.1.


Odd.


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