Squadron Strike is At The Printers

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Ken_Burnside
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Squadron Strike is At The Printers

Postby Ken_Burnside » Wed Sep 17, 2008 4:18 pm

Which means that if you pre-ordered, you should have an email in your inbox. If you don't, please PM me here on the forums and I'll figure out what happened.

Ken_Burnside
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Table of Contents

Postby Ken_Burnside » Thu Nov 13, 2008 7:05 pm

Contents
What Is Squadron Strike? 2
Organization of the Rulebook 4
Die Rolling & Rounding 4
Terms Used In The Game 5
General Course of Play 7
Core Concepts
Action Points 8
Crew Rate 9
The Ship’s System Display (SSD) 10
Movement
The Movement Card 11
The AVID 12
The AVID & Facing Changes 13
The Vertical Plotting Grid 14
The Horizontal Plotting Grids 14
Movement On The Hex Map 15
Movement Modes 15
Mode 0 Movement 15
Mode 1 Movement 16
Mode 2 Movement 18
Vector Consolidation 20
Contrasting Movement Modes 21
Mode 0 Example #1 22
Mode 1 Example #1 24
Mode 1 Example #2 26
Mode 2 Example #1 28
Mode 2 Example #2 30
Optional Movement Rules 32
Combat
The Combat Phase 33
Shooting Bearings 34
Bearings & Firing Arcs 36
Reading A Weapon Table 37
Electronic Warfare 38
Making An Attack 39
Large Salvo Combat Tables 39
Weapon Traits 40
Damage Modification Traits 42
Defense Altering Traits 43
Weapon Limitations 45
Ship Defenses 46
Damage Allocation 47
Missiles 51
Missile Specific Weapon Traits 52
Torpedoes 53
Torpedo Record Cards 55
Torpedo Specific Weapon Traits 55
Fighter Operations 57
Fighter Launch, Movement & Recovery 58
Mecha As A Fighter Type 60
Systems
Shuttles & Assault Shuttles 60
Transporters & Boarding Actions 61
Damage Control 62
Cargo & Storage Bays 62
Cloaking Devices 64
Labs 66
Wonder Weapons & Super Science 67
Tractor Beams 68
Scenarios
Scenarios 69
Terrain 72
Surprise 72
Operational
Strategic & Operational Movement 73
Interstellar Movement 74
Quick & Dirty Operational Movement 74
Full Operational Movement 75
System Scale Movement 77
Writing Operational Orders 78
Strategic
Running A Campaign 79
Government Types 79
Campaign Sequence of Play 81
Campaign Time Keeping & Economics 82
Winning A Campaign 83
War, Peace & Victory Decks 84
Sample RDP Allocations 89
Economics 92
Production Cap & Readiness Levels 93
Installations 94
Generating New RDPs 96
Commerce Raiding 97
Bare Bones Ground Combat 98
Designer’s Notes 100
Annex of AVID Orientation Illustrations 101-105
Index 106

Ken_Burnside
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Postby Ken_Burnside » Sat Nov 29, 2008 7:41 am

And the first wave of boxed games has been shipped.


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