My first design

Ship Designs for the Admiralty Edition
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Joined: Fri Dec 10, 2010 8:41 am

My first design

Postby matt95501 » Sat Dec 11, 2010 9:50 am

I removed the 24 hull limit from the shipbuilder because I like bigger ships. A 40 hull SDN is soon to follow.

(844) Winchester-class Solar Commonwealth Destroyer

Hull: 10 9 8 7 6 5 4 3 2 1
Engines: 6 6 5 5 4 3 3 2 2 1
Shields: 2 2 2 2 2 1 1 1 1 1
1:X 2:X 3:X 4:Y 5:Z 6:Z

X: Ion Cannons: 4/8/12, 1/3+/4/2
Piercing +3; Starship-Exclusive

Y: Scarab-IV Anti-ship Missiles: 8/16/24, 3/4+/3/3
Ignore Shields; Minimum Range; Starship-Exclusive
Ammo: 6

Z: Pulse Lasers: 2/4/6, 3/4+/2/1

Special: Hyperdrive; Fire Control; Countermeasures; Stealth
Glory is fleeting but obscurity lasts forever.

Lone Gunman
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Re: My first design

Postby Lone Gunman » Sat Dec 11, 2010 10:50 am

What is your general idea of the ships you will play with? Piercing +3 as well as Ignores Shields make the shield value of 2 on your destroyer somewhat usesless and only shield values of 5 or better would offer any defense at all. Also, as it seems, you are using mainly turreted weapons. Perhaps a restriction in arc but more weapons would be usefull taking into account weapons going offline due to damage.

Lieutenant Commander
Lieutenant Commander
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Location: Watford, UK

Re: My first design

Postby RobinStirzaker » Sat Dec 11, 2010 11:37 am

According to section 4.3 of the rules, if you have a Shield rating of at least 1 then even after piercing is taken into account the firer still needs to roll more than 1 on each impact die. Therefore a Shield rating of 1 is very useful (and cheap) if you opponent uses lots of Piercing +3 weapons. Ignores Shields would still get through however.

With regards to the Pulse Lasers, if you are intending them to be used mainly as anti-fighter weapons you should be aware of a couple of things:
1) You don't use Impact or Damage against fighters so I would make them Impact 1 which will save space for something else.
2) Fighters move after ships and fire before them. As a standard fighter flight can move 10 hexes in any direction they can zip in from outside your anti-fighter weapon range and shoot you before you can do anything about it.

Therefore I would propose the following choices:
1) If you want your ship to only defend itself against fighters then use Anti-Fighter Batteries and Point Defense.
2) If you want it to destroy fighters at range then I would suggest a high ROF, range 12 or more, Anti-Fighter Trait (and maybe Fighter Exclusive), and either Inverted Range modifiers or No Range Modifiers. Increased Hits may also be of use. Any fighter attacking your ship will then have to take at least one turn of fire before it can attack you.
3) Carry your own fighters to defend your ships.

A short range anti-fighter weapon is only useful if you are happy to fire after you have been shot and you are operating as a small squadron and want to be able to provide covering fire to whichever ship is currently under fighter attack (assuming you aren't all under attack).

Admiral of the Fleet
Admiral of the Fleet
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Re: My first design

Postby mj12games » Sat Dec 11, 2010 3:17 pm

matt95501 wrote:I removed the 24 hull limit from the shipbuilder because I like bigger ships. A 40 hull SDN is soon to follow.

Does anyone else find it odd that the designer seems to be the only one who prefers smaller ships? :)
Daniel Kast
Majestic Twelve Games

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Joined: Tue Mar 29, 2005 8:56 am

Re: My first design

Postby murtalianconfederacy » Sun Dec 12, 2010 12:17 am


Although most of the time I stay under 20 hulls...
Staff Door at my local Waterstones:

"This door is alarmed"

:) :)

Lieutenant Commander
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Re: My first design

Postby PSYCO829 » Sun Dec 12, 2010 7:21 am

I edited the program to go up to 100.
More hull is more fun, even if I will never, ever use a ship that big.

Rear Admiral
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Re: My first design

Postby BeowulfJB » Sun Feb 13, 2011 2:37 am

Your Uncle gives a sigh of relief ... <LOL> :shock:
Darn the Fusion Torpedoes; full speed ahead!
Victory is blasting hostile ships to space junk before they blast you into space junk...

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