Will the Easter Bunny arrive in time to save Santa?
When Santa takes a hit the call for help goes out. At the beginning of each turn after Santa's Sleigh gets hit roll a dice, on 4 to 6 the Easter Bunny arrives. Hooray!
Actually a whole shipload of Seven foot tall bunnies just itchin for a fight.
Type: Easter Bunny Battleship, Mk1 Class, Battle Carrier (639)
Hull: 8 7 6 5 4 3 2 1
Engines: [TL5] 4 4 3 3 2 2 1 1
Shields: [TL3] 3 3 3 2 2 2 1 1
Weapons : 1:[XS], 2:[X], 3:[X], 4:[X], 5:[X], 6:[S]
Battery X: Bunny Blazers (E) TL3, 3/6/9, 1/4+/2/1
Extra Hull Damage
[ACE] [AC] [C] [BDF] [BD] [D]
Spinal Mount : [G] ACC:5+, ROF:1, IMP:1, DMG:As Hull, Ranges:1-8/9-16/17-24, Number= 2 1
Carrier (360) : Anti-Fighter Batteries(5) :
Mine Factor(5) : 5 4 3 2 1
Damage Control Dice: 2
Small Craft carried:
EB Fighter, Mk1:(360) # 6/Speed:10 /Attack:5+ /Defence:0 /Traits:Piercing,, / Flights:6 5 4 3 2 1
Enjoy, Counters here.
Ship Designs for the Admiralty Edition
3 posts • Page 1 of 1
WHAT!?!? No egg torpedos or carrot cannon?
"Our past shapes us, our choices define us, our desires propel us, and those we let into our hearts give us the strength to persevere even when our dreams lay shattered behind us." - me
go0gleplex wrote:WHAT!?!? No egg torpedos or carrot cannon?
I forgot to mention that the Two Spinal mounts are Carrot powered. Maybe I should shoe horn in a place for naming the spinal mounts.
There are the RD Mines though (Rabbit Dropping).
I quite liked how the counter came out with the two low hangers for forelimbs (bit like Galactica). I have a general idea when I start but when I draw bits get changed. The result can be a bit of a surprise.
Scenario, Klingon D7 attacks Santa (they got Tribbles again this year for being naughty).
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