Aesir Fleet

Ship Designs for the Admiralty Edition
Garibaldi
Posts: 2
Joined: Sat Mar 01, 2008 12:32 am

Aesir Fleet

Postby Garibaldi » Sun Mar 02, 2008 11:30 pm

Greeting folks,

I have been playing around and have made several different ships. This race is human. Originally Norse. Now they have spaceships. Just wondering what you all think of some of these. (I'm new to the game).

Number 1:

(516) Fafnir-class Aesir Cruiser

Hull: 12 11 10 9 8 7 6 5 4 3 2 1
Engines: 4 4 4 3 3 3 2 2 2 1 1 1
Shields: 4 4 4 3 3 3 2 2 2 1 1 1
Weapons:
1:X 2:X 3:Y 4:Y 5:Y 6:

X: Anti-matter Cannon: 3/6/9, 1/3+/1/1
Continuing Damage; Double Damage; Repeating
[AC][BD][EF]

Y: Thor's Hammer: 4/8/12, 1/4+/1/1
Double Damage
[ACE][ACE][ACE][BDF][BDF][BDF]
Ammo: 24

Special: Armor Plating; Countermeasures; Anti-Fighter Batteries (6); Marines (4); Hyperdrive


Number 2:
(1084) Loki-class Aesir Assault Carrier

Hull: 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1
Engines: 3 3 3 3 3 3 2 2 2 2 2 2 1 1 1 1 1
Shields: 5 5 5 5 4 4 4 3 3 3 3 2 2 2 1 1 1
Weapons:
1:X 2:X 3:X 4:Y 5:Y 6:Y

X: Anti-Matter Cannon: 2/4/6, 1/3+/1/1
Continuing Damage; Double Damage; Repeating
[AC][AC][AC][BD][BD][BD]

Y: Thor's Hammer: 2/4/6, 1/3+/1/1
Double Damage
[AB ][AB ][AB ][EF][EF][EF]
Ammo: 24

Special: Countermeasures; Anti-Fighter Batteries ( 8 ); Marines ( 50 ); Teleporters ( 48 ); Armor Plating; Hyperdrive

number 3:
(1256) Ragnarok-class Aesir Dreadnaught

Hull: 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1
Engines: 3 3 3 3 3 3 3 2 2 2 2 2 2 2 1 1 1 1 1 1
Shields: 5 5 5 5 4 4 4 4 3 3 3 3 2 2 2 2 1 1 1 1
Weapons:
1:X 2:X 3:X 4:Y 5:Y 6:

X: Anti-Matter Cannons: 3/6/9, 1/3+/1/1
Continuing Damage; Double Damage; Repeating
[AC][AC][AC][BD][BD][BD][EF][EF]

Y: Thor's Hammer: 4/8/12, 1/3+/1/1
Double Damage
[ACE][ACE][BDF][BDF]
Ammo: 16

Special: Armor Plating; Countermeasures; Hyperdrive; Anti-Fighter Batteries ( 8 ); Marines (6)

Like I said...I'm new at this game. Haven't played yet. Just reading the rules and playing with the shipbuilder.

if anyone has any advise for me...please feel free...I'll take it!

Garibaldi
Posts: 2
Joined: Sat Mar 01, 2008 12:32 am

Postby Garibaldi » Thu Mar 06, 2008 5:04 am

Ok...here are a few updates/tweaks to these ships:

(476) Fafnir-class Aesir Cruiser

Hull: 10 9 8 7 6 5 4 3 2 1
Engines: 4 4 4 3 3 2 2 2 1 1
Shields: 4 4 4 3 3 2 2 2 1 1
Weapons:
1:XY 2:X 3:Y 4:Y 5:Y 6:Y

X: Anti-matter Cannon: 3/6/9, 1/3+/1/1
Continuing Damage; Piercing; Repeating
[ABCD][ABCD][ABCD]
Ammo: 9

Y: Infinite Repeaters: 3/6/9, 1/3+/1/1
Anti-Fighter
[ACE][ACE][ACE][ACE][BDF][BDF][BDF][BDF]

Special: Armor Plating; Countermeasures; Anti-Fighter Batteries (10); Marines (4); Hyperdrive


(732) Loki-class Aesir Assault Carrier

Hull: 12 11 10 9 8 7 6 5 4 3 2 1
Engines: 4 4 4 3 3 3 2 2 2 1 1 1
Shields: 5 5 5 4 4 3 3 3 2 2 1 1
Weapons:
1:X 2:Y 3:Y 4:Y 5: 6:

X: Anti-Matter Cannon: 3/6/9, 1/3+/1/1
Continuing Damage; Piercing; Repeating
[ABCD][ABCD]
Ammo: 12

Y: Infinite Repeaters: 3/6/9, 1/3+/1/1
[ACE][ACE][ACE][BDF][BDF][BDF]

Special: Countermeasures; Anti-Fighter Batteries (6); Marines ( 18 ); Teleporters (9); Armor Plating; Hyperdrive

I know that on one has responded...but if anyone sees the "before and after" and think the after or before is better...please let me know!

Only Warlock
Lieutenant Commander
Lieutenant Commander
Posts: 160
Joined: Wed Jan 09, 2008 11:38 pm

Postby Only Warlock » Fri May 02, 2008 7:16 pm

hmm Aesthetically I like the first one better.

I imagine the AMAT cannons firing from Armored pits in the hull (After all, the last thing anyone wants when your Antimatter is floating in the Magnetic Vacuum bubble is to take a stray kinetic penetrator in the projection coil).

I'm a big fan of the Continuing damage property with the low DMG rating. Makes it a non-god weapon, but really pretty nasty.

You know, I struggle with myself from time to time about combat efficiency in the design process.

I know it's better to have wider Arcs with fewer weapons if you have a slower ship. That gives you the maximum fire on target for the most time. However, aesthetically, sometimes I want a hull to have disadvantages. I think it "humanizes" it.


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