Ogre

Ship Designs for the Admiralty Edition
ToddW
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Posts: 57
Joined: Wed Apr 13, 2005 7:34 pm
Location: Ohio

Ogre

Postby ToddW » Sun Jan 06, 2008 12:02 am

I did a little conversion of Steve Jackson's Ogre to SAE:

(144) Mk-III Ogre
Tech Levels E0 F0 G0 S0 W0
Hull: 4 3 2 1
Engines: 3 3 2 1
Shields: 3 3 2 1
Weapons: 1[XY2Z] 2[XY2Z] 3[Y2Z] 4[Y2Z] 5[Y2Z] 6[Y2Z]
[X] Main Battery, 3/6/9, 4+, 1/1/3, Piercing
[AB]
[Y] Secondary Battery, 2/4/6, 4+, 1/1/2
[ABC] [ABC] [ABD] [ABD]
[Z] Anti-Personnel Battery, 1/2/3, 4+, 2/1/1, Non-Piercing
[ACE] [ACE] [ACE] [ACE] [BDF] [BDF] [BDF] [BDF]
Specials: Armor Plating; Carrier (48)

(278) Mk-IV Ogre
Tech Levels E0 F0 G0 S0 W0
Hull: 5 4 3 2 1
Engines: 4 4 3 2 1
Shields: 3 3 2 2 1
Weapons: 1[X2Z] 2[X2Z] 3[Y2Z] 4[YZ] 5[YZ] 6[2Z]
[X] Main Battery, 3/6/9, 4+, 1/1/3, Piercing
[AB]
[Y] Secondary Battery, 2/4/6, 4+, 1/1/2
[ABC] [ABD]
[Z] Anti-Personnel Battery, 1/2/3, 4+, 2/1/1, Non-Piercing
[ACE] [ACE] [ACE] [ACE] [BDF] [BDF] [BDF] [BDF]
Specials: Carrier (192)

(244) Mk-V Ogre
Tech Levels E0 F0 G0 S0 W0
Hull: 6 5 4 3 2 1
Engines: 3 3 2 2 1 1
Shields: 3 3 2 2 1 1
Weapons: 1[XY2Z] 2[XY2Z] 3[Y2Z] 4[Y2Z] 5[Y2Z] 6[Y2Z]
[X] Main Battery, 3/6/9, 4+, 1/1/3, Piercing
[AB] [AB]
[Y] Secondary Battery, 2/4/6, 4+, 1/1/2
[ABC] [ABC] [ABC] [ABD] [ABD] [ABD]
[Z] Anti-Personnel Battery, 1/2/3, 4+, 2/1/1, Non-Piercing
[ACE] [ACE] [ACE] [ACE] [ACE] [ACE] [BDF] [BDF] [BDF] [BDF] [BDF] [BDF]
Specials: Armor Plating; Carrier (96)

Ogre Missiles (Seeker-Capacity 24):
Size: 4, Speed: 15, Defense: 0, Attack: 4+ 1/1/3

(15) Heavy Tank
Tech Levels E0 F0 G0 S0 W0
Hull: 1
Engines: 3
Shields: 2
Weapons: 1[X] 2[X] 3[X] 4[X] 5[X] 6[X]
[X] Main Gun, 2/4/6, 4+, 1/1/2
[ABCDEF]
Specials: Armor Plating

(13) Missile Tank
Tech Levels E0 F0 G0 S0 W0
Hull: 1
Engines: 2
Shields: 1
Weapons: 1[X] 2[X] 3[X] 4[X] 5[X] 6[X]
[X] Missile Rack, 4/8/12, 3+, 1/1/1
[ABCDEF]
Specials: None

(10) GEV
Tech Levels E0 F0 G0 S0 W0
Hull: 1
Engines: 7
Shields: 1
Weapons: 1[X] 2[X] 3[X] 4[X] 5[X] 6[X]
[X] Main Gun, 2/4/6, 4+, 1/1/1
[ABCDEF]
Specials: None

(15) Howitzer
Tech Levels E0 F0 G0 S0 W0
Hull: 1
Engines: 0
Shields: 0
Weapons: 1[X] 2[X] 3[X] 4[X] 5[X] 6[X]
[X] Long Range Gun, 8/16/24, 5+, 1/1/2
[ABCDEF]
Specials: None

(9) Infantry
Tech Levels E0 F0 G0 S0 W0
Hull: 1
Engines: 2
Shields: 1
Weapons: 1[X] 2[X] 3[X] 4[X] 5[X] 6[X]
[X] Rifles, 1/2/3, 4+, 1/1/1, Ranged-Based IMP
[ABCDEF]
Specials: None

mj12games
Admiral of the Fleet
Admiral of the Fleet
Posts: 3638
Joined: Sun Mar 27, 2005 9:56 pm
Location: Denver, CO
Contact:

Postby mj12games » Sun Jan 06, 2008 9:55 pm

That's just messed up and cool all at once... :D
Daniel Kast
Majestic Twelve Games
www.mj12games.com

Inari7
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Posts: 157
Joined: Wed Nov 02, 2005 7:13 pm
Location: orlando FL

Re: Ogre

Postby Inari7 » Wed Jul 08, 2009 7:24 pm

Back from the dead..........................................


For the infantry use the new flotilla rules.
No matter where you go there you are.

MadSeason
Captain
Captain
Posts: 366
Joined: Mon Dec 17, 2007 3:05 pm
Location: Innsmouth, MA

Re: Ogre

Postby MadSeason » Wed Jul 08, 2009 8:34 pm

Hey, I love this, Inari! I was looking at doing something similar with the rules... My notes are all over the place, though. ;)
Death is light as a feather; duty, heavy as a mountain.

warrenss2
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Posts: 79
Joined: Sat Sep 25, 2010 7:01 pm

Re: Ogre

Postby warrenss2 » Wed Oct 20, 2010 3:11 am

This is SWEET!!!!

I love the Ogre/GEV game!!!! I'm going to give this a try.

THANKS!!!!
My dad started walking five miles a day when he was 60. Now he's 91, and we don't know where he is.


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