an amusing experiment

Unit-based, continuous action, fantasy skirmish game

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yesman
Midshipman
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Joined: Tue Mar 03, 2009 4:15 am

an amusing experiment

Postby yesman » Mon Jun 01, 2009 4:05 pm

Last week the group I play with tried an experiment with our game set up.

We divided the table into a 2x3 grid of 1' squares. Then we took turns placing a piece of terrain in each square (1 large building, 1 small building, 1 small hill, 3 stands of trees). Finally we dealt a hand of cards the same as we would for initiative, to determine the order of unit placement. As each unit was deployed we rolled a d6 for the square that it was allowed to be deployed into. following that we rolled our customary 1d4+3 for number of turns (4 in this case), and dealt a new hand of cards for initiative.

It was a lot of fun, and a definitely different feeling than our usual games. We were forced to use troops in unexpected ways, and even re-evaluate some warband configurations. Archers, wizards, and "support" individuals were much riskier to play (or had to be combined into one unit - at the expense of initiative cards), as were units that relied on open terrain or special terrain types. I highly recommend it as an occasional deviation.

We think we have just enough room for a 4x3 grid for our next game, and using a d12 for placement. That might be a little friendlier to ranged figures, at the cost of possibly delaying the fight an extra turn or two for movement.

underling
Commodore
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Location: Wichita, Ks

Re: an amusing experiment

Postby underling » Mon Jun 01, 2009 4:23 pm

Sounds fun.
Could opposing units be deployed in the same square?
And if so, did the second unit to be deployed in a square have to start a minimum distance away from the first unit?
Kevin

yesman
Midshipman
Midshipman
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Joined: Tue Mar 03, 2009 4:15 am

Re: an amusing experiment

Postby yesman » Mon Jun 01, 2009 5:51 pm

That did happen, yes. We had a unit of 9 spearmen start in the same square as a unit of 6 skeletal archers. The archers placed after the spearmen, and chose a position several inches away along a tree-line. I can see how a minimum 6" distance, or square-edge might be useful to keep units from starting base-to-base for example.

I'm not sure if it made a difference to the enjoyment, but we typically have 3 players. I'm not sure the appeal would be the same for a 1 on 1 game... probably would, I imagine.

yesman
Midshipman
Midshipman
Posts: 18
Joined: Tue Mar 03, 2009 4:15 am

Re: an amusing experiment

Postby yesman » Fri Jun 19, 2009 3:40 am

We did this again last night with 400pt armies on a 3x3' grid. Romans vs Troglodytes vs Skeletons for 7 turns. Had a blast. A short picto-log of the game is up here: http://smarmybastard.com/gallery/thumbn ... p?album=45 .


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