Interested in ARES

Unit-based, continuous action, fantasy skirmish game

Moderator: underling

Shadowdragon
Posts: 4
Joined: Thu May 21, 2009 6:01 am

Interested in ARES

Postby Shadowdragon » Thu May 21, 2009 6:08 am

I've been looking for a game that can be used for multiple genres, such as ancient, fantasy, modern, sci-fi, western, etc. I know ARES is designed for fantasy, but can it be used for other genres with little to no house rules? Also, what size of battles is ARES designed for? I'm looking for something that handles smaller battles, from Necromunda size (about 8-12 models per side) to AT-43 size (a couple dozen models in small units and some vehicles). I like the look of the rules I read in the demo version and I'm just wondering if I should go for the full version.

jimbeau
Vice Admiral
Vice Admiral
Posts: 960
Joined: Sun Mar 27, 2005 9:56 pm

Re: Interested in ARES

Postby jimbeau » Thu May 21, 2009 10:46 am

well of course you should get the full version :)

There's also plenty of cross-genre rules and lists available.

We used Ares for a zombie game last year and it worked out great.

underling
Commodore
Commodore
Posts: 561
Joined: Tue Sep 06, 2005 4:37 pm
Location: Wichita, Ks

Re: Interested in ARES

Postby underling » Thu May 21, 2009 1:41 pm

Shadowdragon wrote:I've been looking for a game that can be used for multiple genres, such as ancient, fantasy, modern, sci-fi, western, etc. I know ARES is designed for fantasy, but can it be used for other genres with little to no house rules?

ARES has been used for fantasy, sci-fi, weird west, 54mm LotR, and even Fisher-Price play toys. :mrgreen:
The only things I've added were fate, might and will for the LotR version (borrowed from GW), and extra dice for automatic weapon fire for the weird west and sci-fi versions. I also added a few things like a move and shoot action, ducking back, and out of ammo rules. But very little needs to be added for any genre.

Shadowdragon wrote:Also, what size of battles is ARES designed for? I'm looking for something that handles smaller battles, from Necromunda size (about 8-12 models per side) to AT-43 size (a couple dozen models in small units and some vehicles). I like the look of the rules I read in the demo version and I'm just wondering if I should go for the full version.

ARES is scaled similar to Warzone, VOR, or any other game that uses unit activation, but individual model movement and combat resolution. But it also scales well. If you want a smaller game with fewer models, just give them each a few more wounds. If you want a larger game with more models, give the grunts one wound each, and just individuals two or more wounds.
There are a lot of different force lists posted at the ARES-variants egroup you can use as examples.
Kevin


Return to “ARES”

Who is online

Users browsing this forum: No registered users and 1 guest