Since nobody seems to be talking about Spitting Fire, let's try this as a conversation starter:
I still have a problem wrapping my head around the fact that, no matter how you look at it, an Me-410 is more maneuverable in the game than a FW-190. Could it be that, in creating the turn ratings, you did not allow for the effect of wing mounted multiple engines on a plane's moments of inertia? If so, a possible fix would be to add 1 to a plane's calculated turn rating for each aditional engine after the first. This might make the planes (or some of them at least) perform more like the pilots who flew them said they did. It would certainly make 4 engined bombers (which I hope to see in a future supplement ) the lumbering beasts they ought to be.
Squadron-level WW2 aerial combat
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