What does getting knocked down do?

Mechanized warfare in the XXXIV Century

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Boneless
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What does getting knocked down do?

Postby Boneless » Mon Jan 16, 2012 5:16 pm

You take a stability roll from getting hit a lot, which is cool. But you only take damage from a fall if you fall off of something, and you make a standing roll (that you need a two on) before the next move phase. It doesn't seem to do anything.

RiflemanIII
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Re: What does getting knocked down do?

Postby RiflemanIII » Mon Jan 16, 2012 6:56 pm

Recovery generally costs a non-insignificant amount of MP for most units, plus they only get half of what they have left on their next move- so units that have been knocked over can/will find it hard to move out of the danger zone they ended up in. Plus, airborne units crash if they fail stability.

Boneless
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Re: What does getting knocked down do?

Postby Boneless » Mon Jan 16, 2012 8:52 pm

The only place stability costs MP is the 2 you have to pay to reroll a fail in the movement phase. Knocked down from fire happens later. I can dig extrapolating the half-MP part of that sentence to cover next-move-phase after standing for free though.

go0gleplex
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Re: What does getting knocked down do?

Postby go0gleplex » Mon Oct 26, 2015 11:09 pm

That's pretty much correct. Getting knocked down wrecks your movement a bit and may make it easier for the enemy to achieve lock-on the following combat phase (movement of 2 hexes or less).
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