Mechanized warfare in the XXXIV Century
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You take a stability roll from getting hit a lot, which is cool. But you only take damage from a fall if you fall off of something, and you make a standing roll (that you need a two on) before the next move phase. It doesn't seem to do anything.
Recovery generally costs a non-insignificant amount of MP for most units, plus they only get half of what they have left on their next move- so units that have been knocked over can/will find it hard to move out of the danger zone they ended up in. Plus, airborne units crash if they fail stability.
The only place stability costs MP is the 2 you have to pay to reroll a fail in the movement phase. Knocked down from fire happens later. I can dig extrapolating the half-MP part of that sentence to cover next-move-phase after standing for free though.
That's pretty much correct. Getting knocked down wrecks your movement a bit and may make it easier for the enemy to achieve lock-on the following combat phase (movement of 2 hexes or less).
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