Does high armor just bounce everything?

Mechanized warfare in the XXXIV Century

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Boneless
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Does high armor just bounce everything?

Postby Boneless » Thu Jan 12, 2012 7:17 am

Looking for a mech game. Battletech, Heavy Gear, Dirtside, and that one where you paint your own dice all fail me in various ways. I HEART Starmada. Played it for years. Feel stupid I forgot he made a mech game.

So I'm playing with the spreadsheet from the Lord of All Things Spreadsheetable, and I must be misunderstanding something. Started with PPCs, pressed a bunch of buttons and made the Warhammer from hell.

Am I correct in saying that I don't care if my to-hit number is 10 if you need a damage 4 weapon to even think of attacking me? No small weapon can wear me down? No auto-hit on a crit to hit roll maybe?

Unit Name: Death Nation: CWWTTOTG (CPV:56)
Type: PA Trooper
Unit Size: Medium (6)
Tech Level: Fission (5)
Movement Points: 3
Stability Modifier: +1
Thermal Signature: 10 (Base 10)
Armor Points: 9
Construction: Right Arm Without Hand x1, Left Arm Without Hand x1, Legs x2
Equipment:



Weapons (Adjusted):
1) Mega Zap (Left Arm / Side)
Range:5 (5/10/15) RoF:2 DMG:d8
Energy Weapon Thermal Signature:3

Mods: Inverted Range Penetration Modifiers, ,
, ,

2) Mega Zap (Torso / Front)
Range:5 (5/10/15) RoF:2 DMG:d8
Energy Weapon Thermal Signature:3

Mods: Inverted Range Penetration Modifiers, ,



And going from armor 8 to armor 9 made me 7 points cheaper (Starmada overcosts movement too, but start a thread over there for that).

OldnGrey
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Re: Does high armor just bounce everything?

Postby OldnGrey » Thu Jan 12, 2012 10:56 am

The 10 is the base number for a "Lock on".
The AR is the number needed for a hit to do damage so a 9 or greater will cause some damage. A weapon with a DMG rating 3 at short range will have a chance.
This does not take into account any weapon enhancements that the attacker may have to increase the chance of a hit.

Once you start taking hits smaller weapons get their chance of causing damage.
You may have cause to care if the mech is easy to lock on.

Paul

go0gleplex
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Re: Does high armor just bounce everything?

Postby go0gleplex » Mon Oct 26, 2015 1:40 pm

Yup. Once a unit starts taking damage, the ablative aspect of the AR allows damage to accumulate at faster rates from the less powerful weapons. And as Old n Grey said, certain weapon mods, such as Armor Piercing mean that even lighter weapons might do some harm.
"Our past shapes us, our choices define us, our desires propel us, and those we let into our hearts give us the strength to persevere even when our dreams lay shattered behind us." - me


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