Wardogs Wishlist

Mechanized warfare in the XXXIV Century

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artbraune
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Re: Wardogs Wishlist

Postby artbraune » Wed Feb 18, 2009 9:36 pm

Let me know if you need artwork of anime-style mecha for top down counters.

I may be able to hook you up...

Art

go0gleplex
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Re: Wardogs Wishlist

Postby go0gleplex » Wed Feb 18, 2009 11:03 pm

artbraune wrote:Let me know if you need artwork of anime-style mecha for top down counters.

I may be able to hook you up...

Art


I'm thinking there are several folks that would be appreciative of such an effort... ;)
"Our past shapes us, our choices define us, our desires propel us, and those we let into our hearts give us the strength to persevere even when our dreams lay shattered behind us." - me

artbraune
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Re: Wardogs Wishlist

Postby artbraune » Thu Feb 19, 2009 9:05 pm

Email me offline and we can discuss this and any other example artwork you may need...

Thanks!
Art

go0gleplex wrote:
artbraune wrote:Let me know if you need artwork of anime-style mecha for top down counters.

I may be able to hook you up...

Art


I'm thinking there are several folks that would be appreciative of such an effort... ;)

artbraune
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Joined: Tue Sep 04, 2007 2:11 am

Re: Wardogs Wishlist

Postby artbraune » Fri Mar 20, 2009 3:56 am

Todd,

I dug the message you sent to me out of my AOL account. I tried to reply - but received a bounce back.

Art

go0gleplex
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Re: Wardogs Wishlist

Postby go0gleplex » Mon Jul 27, 2009 5:14 pm

Okay...the errata included under the above errata thread has been included into the revised book. Top down counters are going to be included. Still needs to be proofed but progress on a revised edition is being made. :)
"Our past shapes us, our choices define us, our desires propel us, and those we let into our hearts give us the strength to persevere even when our dreams lay shattered behind us." - me

BadSyntax
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Re: Wardogs Wishlist

Postby BadSyntax » Sat Dec 12, 2009 9:50 pm

Well I just bought it, but haven't tried it. But since you want some feedback :)

From perusing the rules some things I'd like to see:

- More than just 6 ranges, 3 to 20 as a range band just isn't very versatile enough. Standard small arms these days go to 300m, while a tank cannon can go to 4000m, and many ATGM's to 6000m. I know Wardogs is a bit more obscure and there is a point to it, but with higher movement speeds than even in battletech and half the range, the game I would think would be all about maneuver over firepower, when it should be a balance.

- Thermal signatures as a way to detect a unit? Sure, but what about standard radar signatures as well? Modern tanks are starting to add micromillimeter wave radars to the turret to detect units, any not have a Thermal/Reflective signature. This way you could have a unit that may be easy to detect with your thermals, but really hard to detect with radar (or vice versa). Shields could only reflect thermal energy for example as well.

- Integration with starmada/VBAM, conversion of ground unit types to "wardog equilivents". Add support for those orbital assets (space fighters, orbital bombardment, etc). This includes the planet types.

- Shouldn't armor be affected by tech level differences somehow?

- Add some more balanced and "same feel" type forces. Have an all anti-grav tank army, an all mecha army, an all energy army, etc, create full forces (HMMWV, 2.5 ton truck, 5 ton truck, 10 ton truck, IFV, MBT, MLRS, Artillery, etc, per faction).

- Transforming Units :)

- Artillery, uhhh, its king of the battlefield (infantry is queen, and as an ex-infantryman its degrading!), yet I didn't see any (indirect firing range 18 weapons is NOT artillery, but a rocket or mortar).

- The number of shots per weapon seemed *really* low, especially for machine gun type weapons.

- You could add


Some things I wanted to say about wardogs, which could be wrong as I haven't read the rules that well:
- I didn't care for the dice damage system. Dirtside/Stargrunt games did this, and though I thought their games were *excellent*, I loathed the dice system. D12 damage can do the same damage as a D4 system on a crappy roll? In fact, a D12 system is basicaly a D4 system 33% of the time! I just didn't like it, at all, and it kept me from ever playing those games, even though I thought they had massive potential. I know this would dramatically alter the way the game played though :(
- I'd like to see a more detailed damage system, or maybe just a box of "hit points", instead of a generic table for all units. You could just use that table for criticals I guess, but a mecha and a VTOL should have dramatically different damage models.
- The scale seemed to "topped out", and didn't leave any room for something like a monsterous super battle tank (which is a LOT larger than a yacht/trawler).
- I think I may have been expecting starmada on the ground, and it seemed like a system that wouldn't require a whole lot to convert, it has a lot in common but strayed in the places I thought were nifty in starmada (damage system mostly, as the weapons are very similar)


Anyway, just some feedback, hopefully it creates some ideas for ya :)

Bad Syntax

go0gleplex
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Re: Wardogs Wishlist

Postby go0gleplex » Sun Dec 13, 2009 12:15 am

The idea was to provide a unified construction system similar to Starmada for obvious reasons...yet to also model how units and weapons function more in line with real world effect as much as possible while preserving the playability and need for maneuver by most units. Granted, this results in a broad stroke type rules set...which has both strengths and weaknesses...

The ranges are set up based on 200m per hex...so a range 6 ballistic is about 3800 meters long range...however, should one wish to have longer ranges and as long as one's opponents are all in agreement on the change, nothing is there to stop this from happening. Same on sizes, though the larger the unit becomes the more it trades off in speed and target signature.

Thermal was used simply due to the fact that most everything gives off some heat. Radar can be fooled as can visual, but so far to the best of my knowledge tech has only managed to reduce a thermal signature, not eliminate one. :)

The tech level on armor is more about material and the strengths of that material. Just because someone has a tech level 6 vs a tech level 3 doesn't mean the metal they are using automatically becomes something special...at least not without augmenting the armor to superior alloy or crystal reinforced or what.

The die types are not so much for damage as they are for the potential to inflict damage. So a d4 DMG weapon (small arms or such) has no real chance to penetrate Armor 5 which is 100mm thick. But a d10 DMG weapon is very likely to punch a hole through it and do some interior damage. Of course the more holes in the armor, the less effective it becomes...

There really isn't much in the way of difference between units other than functional characteristics as altered by equipment and enhancements. A mecha is every bit as complex as a fighter and vice versa. The major difference is in how much space, armor, and speed each has. Now...should a CAS unit get hit and knocked out of the sky for some reason (which is not as hard as one might think) it is very unlikely to survive the resulting crash without the personal interference of Lady Luck. :twisted:

The forces included were there to allow for quicker play. To me, it's much more fun to design my own army if/when needed. So if you want to do an all AV type force vs some other unified type force...nothing says ya can't. :)

As to the interface between starmada and wardogs.... working on that already. ;)
"Our past shapes us, our choices define us, our desires propel us, and those we let into our hearts give us the strength to persevere even when our dreams lay shattered behind us." - me

go0gleplex
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Re: Wardogs Wishlist

Postby go0gleplex » Sun Jan 31, 2010 2:13 am

To follow up...I've managed to spring some time and inspiration lately...and I'm one step closer to getting caught up with one of the several projects on the burners. If my college homework doesn't get too out of hand, I may actually be able to get even more done. :)
"Our past shapes us, our choices define us, our desires propel us, and those we let into our hearts give us the strength to persevere even when our dreams lay shattered behind us." - me

go0gleplex
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Re: Wardogs Wishlist

Postby go0gleplex » Sun Feb 14, 2010 8:16 pm

Okay...time for a little thread-nomancy.

I've been going through the want and issues lists of the threads and making some notes on how I might address the ones I can. So far I have,

1) Orbital interface items (notes completed)

2) Ground to Orbit Unit weaponry. (part of above, notes completed)

3) Visual Targeting (simply use the melee combat rules for this one folks)

4) Transformable Units (notes completed)

5) a more artillery-like artillery trait, including off-board firing (notes completed)

6) Kaiju- aka "The Godzilla Rules" (working on this)

Anything else that I've missed that may need attention, should add in, or that I've simply missed?

Now's your chance... speak up. :mrgreen:
"Our past shapes us, our choices define us, our desires propel us, and those we let into our hearts give us the strength to persevere even when our dreams lay shattered behind us." - me

fodder
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Re: Wardogs Wishlist

Postby fodder » Mon Feb 22, 2010 12:56 am

http://privateerpress.com/company/-volt ... -announced

would Voltron be covered under the transformables rules? sorry couldn't resist.

PS:- is this a supplement/ sourcebook or a 2nd edition of the rules?


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