Other Items for Wardogs

Mechanized warfare in the XXXIV Century

Moderator: go0gleplex

go0gleplex
Admiral
Admiral
Posts: 1362
Joined: Tue Jul 26, 2005 8:34 pm
Location: Keizer, OR

Postby go0gleplex » Tue Oct 07, 2008 9:03 pm

f.whitfield wrote:Would someone please explain how you would build:
(1) Weapon emplacement
(2) Equipment based emplacement

1. Gun Emplacement or Missile Emplacement
2. Radar Emplacement.

Wonder what a hanger or repair structure would be stated as.

Or would someone be kind enough to state out some basic structures.

I was thinking about having a base being attacked by some units and needed some ideas so i could start making them myself.


Starting on page 27, the construction rules literally walk you through how to create these structures/buildings. Gun or Missile Emplacements are a matter of what weapons you design for the building. A radar emplacement may have TAR, Enhanced Sensors, and/or C3 systems in it as equipment as fits your concept of what the Radar Emplacement is to do. Early warning, then likely TAR or C3 is going to be the best fit.

For the hanger or repair structure, you could go through the full construction rules or use the quick design rule on page 55. Also refer to the paragraph on page 6 in regards to how a building is sized/scaled.

f.whitfield
Sub-Lieutenant
Sub-Lieutenant
Posts: 52
Joined: Tue Oct 07, 2008 2:55 pm

Postby f.whitfield » Tue Oct 07, 2008 9:07 pm

Ok, thanks.

Have read the material, still trying to get the feel of it.

I can figure out the vehicles and mechs but infantry a bit harder for me.

1) Indirect fire (Which sounds like maybe a Mortar crew)
2) Anti-Aircraft enhancement (For the Stinger Unit)
3) Armor Piercing (Recoiless Rifle Unit)(?)

go0gleplex
Admiral
Admiral
Posts: 1362
Joined: Tue Jul 26, 2005 8:34 pm
Location: Keizer, OR

Postby go0gleplex » Tue Oct 07, 2008 9:13 pm

f.whitfield wrote:Ok, thanks.

Have read the material, still trying to get the feel of it.

I can figure out the vehicles and mechs but infantry a bit harder for me.

1) Indirect fire (Which sounds like maybe a Mortar crew)
2) Anti-Aircraft enhancement (For the Stinger Unit)
3) Armor Piercing (Recoiless Rifle Unit)(?)


A lot of things were left slightly ambiguous on purpose. Rather than say, "this has to be that way", the intent is to say, "here's the base...what do YOU want it to be". Indirect fire can be mortars or even some man portable Anti-tank missiles I've had the pleasure of seeing fired. :) It's your party...blow out the candles your way! ;)

Recoiless would likely be the Hvy Weapons Kinetic. If you add AP shells to the weapon, bump the point cost up +3

RiflemanIII
Lieutenant Commander
Lieutenant Commander
Posts: 207
Joined: Mon Aug 07, 2006 9:48 pm
Contact:

Postby RiflemanIII » Tue Oct 07, 2008 9:25 pm

I'd also say you have a lot more leeway in terms of tech level when it comes to structure building for a given setting. While mobile units in a given military will be generally within the same broad tech level, structures could, at any time, be either sophisticated forward defense stations for protecting high priority military installations, or a bunch of cut-log bunkers filled with would-be revolutionaries who should've known better than to sabotage the ore extractors of the Glorious People's Mining Concern.

f.whitfield
Sub-Lieutenant
Sub-Lieutenant
Posts: 52
Joined: Tue Oct 07, 2008 2:55 pm

Postby f.whitfield » Tue Oct 07, 2008 9:47 pm

Found the material related to infantry weapons on page 55, make a bit more sense now.

Still not getting any joy on the Emplacements.

I get what you were talking about concerning the equipment placement.

Still not understanding the idea say for:

Hardened 6 Pack Missile Emplacement with the following equipment:
- AI Modification
- Enhanced Sensors
- Weapons Turret


Ballistic Weapon with the following enhancements:
- Multiple Launch Tubes
- Reload


What armor would you use for it or what size would it be. A SAM site isnt that big.

go0gleplex
Admiral
Admiral
Posts: 1362
Joined: Tue Jul 26, 2005 8:34 pm
Location: Keizer, OR

Postby go0gleplex » Tue Oct 07, 2008 10:21 pm

Without dragging my calculator out...;)

Quick example:
SAM Emplacement
Size 3; MP 0; AR 1 (a minimum); Tech Lvl 5; Thermal 4

K-12 Lancet AA Missile (ballistic); Range 3 (3/6/9); ROF 1; DMG 3 (1d8 )
Anti-Aircraft; External Tube; Heat Seeking

Equipment: Enhanced Sensors (L2); TAR

That's all there really is to it, though don't use the example since I've done absolutely no math for it to see if it's even legal. :) Since the emplacement (structure) is less than 200m in volume it will occupy ony a single hex.

Another way of thinking about it is that a single hex structure is designed just like any other unit using the appropriate multipliers, except it doesn't move.

RiflemanIII
Lieutenant Commander
Lieutenant Commander
Posts: 207
Joined: Mon Aug 07, 2006 9:48 pm
Contact:

Postby RiflemanIII » Tue Oct 07, 2008 10:35 pm

go0gleplex wrote:Without dragging my calculator out...;)
That's all there really is to it, though don't use the example since I've done absolutely no math for it to see if it's even legal. :) Since the emplacement (structure) is less than 200m in volume it will occupy ony a single hex.

Another way of thinking about it is that a single hex structure is designed just like any other unit using the appropriate multipliers, except it doesn't move.


It is legal, BTW. :)

Also, structures will have relatively low point values, due to the fact that they can't move.

f.whitfield
Sub-Lieutenant
Sub-Lieutenant
Posts: 52
Joined: Tue Oct 07, 2008 2:55 pm

Postby f.whitfield » Tue Oct 07, 2008 10:39 pm

Ok, Understanding better.

How do you figure out amount of ammo for the weapon or is there a standard for ballistic/kinetic weapons.

RiflemanIII
Lieutenant Commander
Lieutenant Commander
Posts: 207
Joined: Mon Aug 07, 2006 9:48 pm
Contact:

Postby RiflemanIII » Tue Oct 07, 2008 10:41 pm

f.whitfield wrote:Ok, Understanding better.

How do you figure out amount of ammo for the weapon or is there a standard for ballistic/kinetic weapons.


Kinetics have a default of ten, which can be reduced or increased with enhancements.

Ballistics get one shot per tube, also modifiable through the same.

f.whitfield
Sub-Lieutenant
Sub-Lieutenant
Posts: 52
Joined: Tue Oct 07, 2008 2:55 pm

Postby f.whitfield » Tue Oct 07, 2008 10:43 pm

Thanks

Btw were did you find the info for that, what page.

Really need to start highlighting things.

Appr the help for this.


Return to “Wardogs”

Who is online

Users browsing this forum: No registered users and 1 guest