SFOTCS revisited

A discussion site for everyone's favorite '80s sci-fi show
underling
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Postby underling » Mon Dec 18, 2006 4:52 pm

thedugan wrote:Anyone made any ships with Dan's spreadsheet?

Yep...
Although I prefer the "improved" version.
:wink:
Kevin

thedugan
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Postby thedugan » Mon Dec 18, 2006 5:00 pm

underling wrote:
thedugan wrote:Anyone made any ships with Dan's spreadsheet?

Yep...
Although I prefer the "improved" version.
:wink:
Kevin


It's Monday - What? You have to explain that....
:-)
Becuz I'm da friggin' ART FAIRY - dats why!

Big Bang = Let there be LIGHT!

underling
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Postby underling » Mon Dec 18, 2006 5:50 pm

thedugan wrote:
underling wrote:
thedugan wrote:Anyone made any ships with Dan's spreadsheet?

Yep...
Although I prefer the "improved" version.
:wink:
Kevin

It's Monday - What? You have to explain that....

I've taken the basic spreadsheet and added the ability for weapons to do x1, x2, or x3 damage.
I feel it's an improvement that doesn't slow down game play at all.
Furthermore, it gives the ability to differentiate between primary and secondary batteries.
As it stands now there's no differentiation at all between the different types of batteries, other than range.
The point costing aspect of doing this is still up in the air though. I initially used the weapon damage as a straight multiplier, but I wasn't noticing much of a difference in point cost. So now I'm squaring the damage multiplier before multiplying, and this *seems* to give a *better* result.
I've taken an interest in this, as a hybrid of this and something else I'm working on just might work as a mass version of Grand Fleets.
Kevin

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Postby thedugan » Mon Dec 18, 2006 5:56 pm

So, does this mean that the spreadsheet that Dan sent me a few days ago isn't fully functional?
Becuz I'm da friggin' ART FAIRY - dats why!

Big Bang = Let there be LIGHT!

underling
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Postby underling » Mon Dec 18, 2006 6:14 pm

thedugan wrote:So, does this mean that the spreadsheet that Dan sent me a few days ago isn't fully functional?

Not at all.
It's fully functional for what's currently in the game.
The stuff I did to the spreadsheet hasn't been "authorized."
:wink:
I'd keep using what Dan has sent you.
Kevin

jygro
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Postby jygro » Tue Dec 19, 2006 5:22 am

thedugan wrote:Anyone made any ships with Dan's spreadsheet?


I'm still waiting for the spreadsheet myself... I do like the idea that Kevin is talking about...

Hmmm...
-Bren


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