Marauder wrote:I have to say Nova Edition is turning into a dream for Eldar players - ECM as a main defense - stealth with a rating - solar movement! All you need to do now is to come up with a negative ship trait where they have a penalty to the damage threshold rolls (i.e. to simulate how they were critically hit more easily in gothic).
Nomad - I think you'd have to be careful as to what movement modes you allowed - I don't think any two just work together - but solar seems to be fairly balanced with the basic movement.
I've seen some other systems that allow you to purchase different drive types that simulate different physics models. In those systems the ones that are clearly superior cost more/take more space or whatever.
Etheric seems a bit balanced, because while it doesn't allow you to reach the same breakneck speeds of the basic movement - it gives you some free breaking so keep things under control a bit better.
I agree with everything said here. Using small hulls might be enough, just via increased frequency of crit checks, but then again maybe not. Still, looking much better than AE for Eldar. I'll probably still keep cloaking on mine, though... it's just too much fun. Guess I'll call 'em Dark Eldar.
I was just contesting Cricket's statement on the previous page of posts that using different movements shouldn't unbalance things with a counterexample; not saying that any particular combinations of the new movement rules appears immediately unbalanced. If I had seen that, I'd've said so instead .