MRCAcct wrote:Just curious, why do you give the Point Defense modes on the Phasers both Pnp and NPr? You're basically cancelling out the benefits of the Pnp trait to make them slightly less effective against ships at really close range.
The idea is that the phaser is firing multiple shots but still using in total the same amount of energy as if it had fired one concentrated shot (normal fire). These fast shots are for small targets like fighters or missiles.
The NPr is to show that this mode is not meant for ships as the individual shots are much weaker. At the same time I did not like that it reduced the accuracy of the weapon on tiny targets so I used Pnp to offset the penalty.
Up to TOS the Federation did not have much experience against missiles or fighters. In later designs (Late TOS, TMP and onward) you will start to see the NPr go away as Starfleet more often encounters fighters and missiles. This will show that later weapons were built with the rapid fire point defense in mind and not just a stopgap modification to an existing weapon.
NOTE: Personally this has been a rough call for me as I try to balance "canon" with what games like SFB and FC present us. I figure it wasn't until late TOS that encounters with races like the Kizinty (Mirak SFC) begin to occur in a more serious nature and point defense becomes a serious thing. Again, this may not jive with SFB but in balance with canon (seen on TV) we never see the TOS Enterprise deal with missiles or fighters. So I have moved this idea to more of the TMP era.
MRCAcct, Thank you for pointing that out as I see it could be an eyebrow raiser.
If you have a better idea of how you think this should be represented please let me know.