SUE Escort and potential new equipment

The Universal Game of Starship Combat
murtalianconfederacy
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SUE Escort and potential new equipment

Postby murtalianconfederacy » Fri Jun 16, 2017 9:55 am

An idea I had for a potential SUE Escort trait, which would make it into more of a tactical escort, and combining it with the Defensive weapon trait which, at the moment, is useful only for defending the ship itself (based upon my reading of the rules, which could be in error)

Any ship equipped with Escort may employ its Defensive weapons against any Tiny target making an attack run within range and arc of its weapons.

Example: A ship with R-12, 1/1/1, 3+, Dfn, Pnp weapons and Escort is seven hexes away from a friendly ship, and is in arc. A fighter flight attacks the friendly ship. Under normal circumstances, only the attacked ship could defend itself, but the Escort can itself provide Defensive fire against the fighter flight.

This is a departure from the SNE Escort trait, which I suggest could be made into a new piece of equipment: the Jammer. It would have the same type of effect as the SNE Escort, and would--arguably--be a better name, jamming the enemy's LoS
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mj12games
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Re: SUE Escort and potential new equipment

Postby mj12games » Fri Jun 16, 2017 3:20 pm

I like this idea very much. :)
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MRCAcct
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Re: SUE Escort and potential new equipment

Postby MRCAcct » Sat Jun 17, 2017 3:21 am

I second the motion! Makes more sense, escorts were/are usually equipped with uber-defensive weapons/fire control. Although an effect that would allow them to soak up some fire too/instead would be good too (kind of like a dedicated shield ship or a massive-scale fighter screen). Maybe something that allows a ship to "extend" (replace with any technobabble really) it's shields, dropping in value but protecting an adjacent friendly ship; dunno about screens, maybe double damage or half penetrates to defending ship? Gonna think and refine it a touch.

Also, I had toyed with a fleet in Nova that used massed formations of Hull 3 with Escort as a sort of "flying screen" for the Capital ships. Put far too many ships on the board to be really feasible (really needed to be at five wide least two deep per protected ship to be truly effective, and that was just for a head-on assault), and really it just begged to be hit by Proximity weapons.

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Re: SUE Escort and potential new equipment

Postby Blacklancer99 » Sat Jun 17, 2017 10:36 am

The Escort trait is such a simple and obvious addition that it just has to be included! The perfect way to simulate centauri guardian arrays from B5Wars among other things. Kudos!
For Jammer maybe make it a penalty like fighter screens rather than completely blocking line of sight. Maybe Jammer would block line of sight if using Target Acquisition Gear. Just a couple of thoughts.
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Facts are stubborn things, but statistics are more pliable.
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murtalianconfederacy
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Re: SUE Escort and potential new equipment

Postby murtalianconfederacy » Mon Jun 19, 2017 9:17 am

Would it be related either to the size of the weapons (a la FireCon/LRS) or be based on the shield factor, or even be a straight-up SU cost (say, 100SUs)? The more natural thing is to go with a percentage of the weapons SUs--similar to the FireCon SU/ORat cost. It would affect non-Defensive weapons adversely, though, just like LRS adversely affects seeker weapons...
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"This door is alarmed"

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