The Universal Game of Starship Combat
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Joined: Fri Feb 08, 2013 12:38 am


Postby ericphillips » Tue Jun 13, 2017 5:03 pm

One thing I like about SFB is its power management. However, I don't play SFB anymore because I am not in high school anymore playing it to keep my mind off the lack of a girlfriend, but I digress...

I am going to try an idea tomorrow night as I play Unity. My idea is to change the way overloaded weapons work, specifically for my SFU combats.

    1. In order to overload weapons, there must be at least 1 engine for each you want to overload. If you have 4 PHOTs you will need 4+ engines available (same for DISRs). There is no actual allocation of energy, all of it can go to movement, this is to add in more of the "I canna get mo' powa, Captin" to the mix.

    2. Since PHOTs in SFB require energy to ready them, you need to have at least 1 engine and that will let all of them fire non-overloaded. No engines = no PHOTs.

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