New to the game

The Universal Game of Starship Combat
Literally
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New to the game

Postby Literally » Mon May 15, 2017 5:21 am

Hello everyone! First time around this sector.
I'm not a native English speaker so excuse me if I make a mistake :) I recently bought Starmada Unity as the first spaceship combat game I play (great timing in the release.) I contemplated SFB for a while because I had access to a lot of material but the master rulebook pagecount is really intimidating. I also played ASLSK and other wargame stuff, but kinda became tired with so many stacked counters on my boards.

I got to say, Starmada really lives up to the expectations, specially in the ship design system, which can get so detailed but at the same time doesn't have much impact on gameplay complexity. Gameplay is actually very fast and tense, I solo tested a couple of scenarios (2v2 and 1v3 ships, which the dreadnought won easily, I have to refine my tactics) and I'm also tinkering with ship design.

Space-station design actually. I want to see what is the top level for power on a ship. So, Hull 35 ER 1 SR 5, all the best systems in and 30 or so fighters and stuff. Right now I'm working on optimizing the weapons: do I want the big TT kinetic cannon to have an ACC 3+ with +1 at long range or a flat 2+ with no mods? The designs are not trivial if you want to have multiple interlinked systems covering several ranges.

Is there already a design for space station or a star base in starmada? I remember seeing them in SBF, double paged, and the scenarios looked like fun. But I can only imagine it would take ages to play one, with so many ships and EAFs to fill. Starmada's strength is the lightness of the engine with so many options and no less tactical/positional depth. I also like a lot the triple roll mechanic, specially the 'roll vs your ability to hit, then roll vs the opp's ability to evade'

I also have a couple of questions about design math and SU calculations:
If a weapon is Crn or Bls, what is the value of ACC + 0.25 when computing base SU?
If a ship has Fire Control and LRS, are SU costs increases added separately to the battery cost and then added, or multiplied? Is the cost increased by 80% or 95%?

Aaaand I forgot the thrid question, but I'm sure I had one. I'll post it when it comes back (at 4 am usually)

Nice to meet you all, and thank you for the great game.

MRCAcct
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Re: New to the game

Postby MRCAcct » Mon May 15, 2017 3:35 pm

Literally wrote:Hello everyone! First time around this sector.
...
Is there already a design for space station or a star base in starmada?
...
I also have a couple of questions about design math and SU calculations:
If a weapon is Crn or Bls, what is the value of ACC + 0.25 when computing base SU?
If a ship has Fire Control and LRS, are SU costs increases added separately to the battery cost and then added, or multiplied? Is the cost increased by 80% or 95%?


Welcome!

To answer your questions:
1) There aren't any starbases (currently) in Unity. There are Starbases in the Star Fleet Universe rules (which will be coming to Unity soon). You could go over the 35 Hull limit if you really wanted to (and I have a feeling Dan will have to if bases are kept in the SFU).

2) I'm not sure if you're talking about ACC or IMP here. The ACC Factor is based on the weapons Accuracy (and has no adder) while IMP has the +0.25. Either way, you multiply the Base SU value by the modifier for the trait, and not the individual component of the calculation.

3) My take (and a quick check in Drydock) is that you don't add the SU costs to the weapon, but calculate it for each trait. So you'd take all the SU costs for the weapons and then multiply by the value for the trait. To do it your way though, it would be 80% (or x1.8), not 95%. The same with the ORAT values.

Kudos for your (apparent) paper math skills. :) Most of us usually wimp out and use Drydock instead.

Cheers!
Christopher
Rules Lawyer

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Re: New to the game

Postby mj12games » Mon May 15, 2017 4:38 pm

Literally wrote:Hello everyone! First time around this sector.

Welcome!

If a weapon is Crn or Bls, what is the value of ACC + 0.25 when computing base SU?

The weapon traits are applied to the final base SU product. Thus, (IMP+0.25) is always (IMP+0.25). (Assuming you mean IMP and not ACC.)

If a ship has Fire Control and LRS, are SU costs increases added separately to the battery cost and then added, or multiplied? Is the cost increased by 80% or 95%?

80%

Nice to meet you all, and thank you for the great game.

Glad you like it! :)
Daniel Kast
Majestic Twelve Games
www.mj12games.com

MRCAcct
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Re: New to the game

Postby MRCAcct » Tue May 16, 2017 1:32 am

Dan, are you sure it's 95%? If so, then drydock is wrong. :uhoh: Just ran a quick test with a 10 SU weapon [Range 10, ROF 1, ACC 4+, IMP 1, DMG 1; ARC G]; Fire Control adds 3 SU (30%), LRS adds 5 SU (50%), total increase of 8 SU (80%).

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Re: New to the game

Postby mj12games » Tue May 16, 2017 1:49 pm

You are correct. Editing my response accordingly.
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Literally
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Re: New to the game

Postby Literally » Tue May 16, 2017 6:02 pm

Thanks a lot for the answers!

I did made a mistake on my first question, it should have been 'Sct or Tls' and not 'Bls or Crn,' sorry. I'm still all too new to the terms and abilities.

Also, is it really possible to design >35 hull size ships?

Regarding the game itself, are there any plans to release supplements or expansions like the Rules Annex of AE? The game seems incredibly easy to houserule without breaking it, but official and playtested rules are always the safest way to go.

Cheers
A

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Re: New to the game

Postby mj12games » Tue May 16, 2017 6:59 pm

Literally wrote:I did made a mistake on my first question, it should have been 'Sct or Tls' and not 'Bls or Crn,' sorry. I'm still all too new to the terms and abilities.

Ah... I get it.

Weapons with Sct/Tls are assumed to have an IMP of 1.

Also, is it really possible to design >35 hull size ships?

Sure. If you HAVE to. :)
Daniel Kast
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