Report on my first game of Unity

The Universal Game of Starship Combat
mikeaxe
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Report on my first game of Unity

Postby mikeaxe » Mon Apr 24, 2017 3:28 pm

Played my first unity game, well the first 5 turns anyway. Imperial task force vs Arcturans. The game went very much as I remembered Admiralty edition felt but I suffered from 'first game syndrome'. Trying to find where the relevant rules where was a chore (as with all 'new' games). I was playing solo so the work load was high. However the game went well enough for a first play through, which sounds like faint praise but its not. The following straightforward, but I think vital, procedure Hit/Impact/Damage meant I could hear the Lighting Cannons discharge and the screams of the crew as shields collapsed under a devastaing Pulsed Particle Cannon barrage! Do I have a particlarly fevered imagination?

One observation - marking Ballistic weapons with a '*' at short range is a bit of a pain as you still need to know what short range is. Yes you can easily work it out but its just one more thing to do in a game which when played solo has enought to do. Perhaps under-line the range value instead?

In future I will use one of the alternative movement systems as plotted movement does not realy work solo (no surprise there then :roll: ) but I wanted to do a vanilla test so just worked through it.

Finally the game would benefit from a decent play sheet the consolidated tables doesn't cut it I am afraid, at 5 pages it is way too big, with some stuff 'A.5 Ship systems' for example not require during a game. I will draw one up before my next game.
Mike P.

KDLadage
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Re: Report on my first game of Unity

Postby KDLadage » Mon Apr 24, 2017 7:21 pm

mikeaxe wrote:Do I have a particlarly fevered imagination?
Yes, but that is hardly a bad thing. :D

mikeaxe wrote:One observation - marking Ballistic weapons with a '*' at short range is a bit of a pain as you still need to know what short range is. Yes you can easily work it out but its just one more thing to do in a game which when played solo has enought to do. Perhaps under-line the range value instead?
The limitations of ASCII as used in the Drake Notation means underlining is not likely to work. Parenthesis are used elsewhere... so perhaps a range 9 ballistic weapon could be noted as *3-6-9 or some-such? Not sure. But I am sure Dan can come up with a good solution.

jygro
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Re: Report on my first game of Unity

Postby jygro » Tue Apr 25, 2017 4:29 pm

mikeaxe wrote:In future I will use one of the alternative movement systems as plotted movement does not realy work solo (no surprise there then :roll: ) but I wanted to do a vanilla test so just worked through it.


For my initial play throughs that were solo, I used a deck of cards. I either assigned a ship a specific card or each force a color. Both worked pretty well and gave a bit of randomness needed for tactical play. This also works wonders for convention play. Now since plotted moves are back, this isn't much of an issue.

Of course the pilot level in X-Wing might be an interesting thing to try.


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