Now what?

The Universal Game of Starship Combat
Marauder
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Re: Now what?

Postby Marauder » Wed Apr 19, 2017 6:59 pm

I'd like to also see the Drydock updated with any new "stuff" that gets included in supplements, SFU included.

futabachan
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Re: Now what?

Postby futabachan » Thu Apr 20, 2017 8:02 pm

I'd like to see the Drydock work in OpenOffice and/or Numbers.

Alex Knight
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Re: Now what?

Postby Alex Knight » Thu Apr 20, 2017 11:22 pm

futabachan wrote:I'd like to see the Drydock work in OpenOffice and/or Numbers.


One of the issues with it - from some initial glances, is that it uses the "iferror" function. It doesn't exist in OO Calc. I've been working on trying to figure out if there is a functional workaround that will get it to work. But I've never done anything fancy in OO, so it's still a bit of a challenge.
I *thought* that it was working in Google Spreadsheet, but the drop down menus for weapons, equipment, and on the weapon tables - weapon traits, doesn't seem to want to *quite* work right.

Loydnelson
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Re: Now what?

Postby Loydnelson » Fri Apr 21, 2017 6:38 am

murtalianconfederacy wrote:For me, personally, given I like designing ships, the expanded rules for things that are not (yet) in SUE. I'd like to see flotillas and maybe basing rules for them. And bases, too. I would also like to see Imperial Starmada, mainly to see the evolution of them from Compendium through to UE.


I'd love to see flotillas and bases as well.

jygro
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Re: Now what?

Postby jygro » Sat Apr 22, 2017 3:49 am

I have a couple of things.

1. I know you are going to cringe on this one (and you actually talk about it in the designer notes) are customized fighters with carrier holds. Many Sci Fi shows have a lot in the small fighter range (Star Wars, Babylon 5, BSG) and the fighter variant section does help, but I feel there is room to expand. With fighters having to deal with momentum, it is an easy way to model the BSG universe without adding a lot of additional ship cards. Granted with the way seekers work, it might be easier to use those rules, make the seekers expendable and just have the seekers stay around until destroyed (hmm - might be on to something here)...

2. I agree with the source book for Imperial Starmada, but I'd like to up the ante and have ships designed and printed as well. I'd back a kickstarter to FINALLY have a Majestic ship miniature.

In the end, I have about 8 fleet designs (Star Wars, BSG, Babylon 5, Star Frontiers - thankfully the Star Trek ones will be done for me) that need to be finished and stats created. This new edition has got me excited for that project again!

minnella
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Re: Now what?

Postby minnella » Sat Apr 22, 2017 7:27 pm

jygro wrote:
In the end, I have about 8 fleet designs (Star Wars, BSG, Babylon 5, Star Frontiers - thankfully the Star Trek ones will be done for me) that need to be finished and stats created. This new edition has got me excited for that project again!


Any chance you would consider posting your BSG designs on this board?

Marauder
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Re: Now what?

Postby Marauder » Sat Apr 22, 2017 11:27 pm

I know in the past I've always wanted ships that were more or less maneuverable than the typical - but with the base Unity movement system I don't feel that way anymore. All ships can accelerate to very high speeds, so really engine IS maneuverability. Plus there are overboosters that let you pivot like a madman and boosters that let you do other crazy things.

I would love for there to be some way to have a ship with "command". Would have to figure what that "means" in Starmada. Things I can think of are allowing X number of dice to be rerolled OR let X ships redo their movement orders after everyone reveals their plots OR get to move X number of fighters/seekers go first in the fighter phase. Anyway, not something "needed" but certainly would be fun given the number of genres that make reference to command ships.

Would love to see Flotillas too. Would also like rules for things like heroic small ships - (e.g. Firefly, Millenium Falcon, Slave One). I suppose you can just get a small ship and load it up with Stealth or Countermeasures, thus making it a waste of time to shoot at.

-Tim

mikeaxe
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Re: Now what?

Postby mikeaxe » Sun Apr 23, 2017 9:23 am

My vote is for a Openoffice version of DryDock.

After that if all previous ships published on this Forum could be converted ... By tomorrow would be good :lol:

(The last one is a joke by the way!!)
Mike P.

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KDLadage
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Re: Now what?

Postby KDLadage » Sun Apr 23, 2017 3:19 pm

Don't mean to repeat myself, but what are the chances of getting all of the supplemental material from AE converted to Unity books?

Dreadnoughts, Imperial Armada, Hammer and Claw, etc...

jygro
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Re: Now what?

Postby jygro » Sun Apr 23, 2017 4:05 pm

minnella wrote:
jygro wrote:
In the end, I have about 8 fleet designs (Star Wars, BSG, Babylon 5, Star Frontiers - thankfully the Star Trek ones will be done for me) that need to be finished and stats created. This new edition has got me excited for that project again!


Any chance you would consider posting your BSG designs on this board?


As soon as I get a few for the new Nova system and finish them up, I will definitely post them.


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