Drydock pre-release

The Universal Game of Starship Combat
Alex Knight
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Re: Drydock pre-release

Postby Alex Knight » Fri Jun 02, 2017 4:42 pm

TeknoMerk wrote:Thank you all! I will update my DryDock OpenOffice conversion to reflect these changes.


Where is such wonders found!?

murtalianconfederacy
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Re: Drydock pre-release

Postby murtalianconfederacy » Sat Jun 03, 2017 9:17 am

Just checked and, although it is saying v1.02, the current Drydock is v1.03. I'll enter some of my ships through it and make sure they match my p+p designs

bekosh wrote:Snip helpful post


Thanks for the help bekosh, I'd have no idea how to 'fix' it myself...:)
Staff Door at my local Waterstones:

"This door is alarmed"

:) :)

murtalianconfederacy
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Re: Drydock pre-release

Postby murtalianconfederacy » Sat Jun 03, 2017 12:18 pm

Good news: after testing it, the drydock seems okay (although I only gave it a couple ships to work through). Bad news: I realised that I'm really bad at using Directional Shielding. After first miscalculating the SU requirement (by not following all the steps listed) I then, for the re-design of the DEFSATs, instead of dividing by 6-EqSR, I divided by the EqSR, thus making a colossal error that ended up costing them 5-11 CRat more than they should. This experience has taught me to be wary when doing Directional Shielding...
Staff Door at my local Waterstones:

"This door is alarmed"

:) :)

TeknoMerk
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Location: Georgetown, TX

Re: Drydock pre-release

Postby TeknoMerk » Sat Jun 03, 2017 12:47 pm

Alex Knight wrote:
TeknoMerk wrote:Thank you all! I will update my DryDock OpenOffice conversion to reflect these changes.


Where is such wonders found!?


I have not released the OpenOffice version for two reasons. First, I am not done testing it with multiple ship designs. Second, I customized my DryDock, and do not have a "standard" version:

* Changed Tech Level 2 to 3
* Renamed "Screens" to "Armor"
* Added Penetrating weapon ability, like Piercing but against Armor/Screens
* Added ship primary systems for critical hit effects: Bridge, Reactor, Life Support

Once I test what I have, I plan to create the standard version. If anyone is interested, please just be a bit more patient.
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TeknoMerk

TeknoMerk
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Location: Georgetown, TX

Re: Drydock pre-release

Postby TeknoMerk » Mon Jun 05, 2017 6:07 pm

murtalianconfederacy wrote:Just checked and, although it is saying v1.02, the current Drydock is v1.03. I'll enter some of my ships through it and make sure they match my p+p designs


Thank you for confirming the DryDock version.
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TeknoMerk


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